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Amazon Maximum Age: 20 years
Amazon Minimum Age: 144 months
Type of bind: Video Game
Brand: Sony
EAN num: 0711719747222
ESRB Age Rated by buyers Teen
Format: CD
Label: Sony Computer Entertainment
Manufacturer: Sony Computer Entertainment
Model: 74722
Platform: PlayStation2
Publishing house: Sony Computer Entertainment
Release Date: October 18, 2005
Sale Popularity Level: 166
Studio: Sony Computer Entertainment
Features:- Innovative gameplay combines the puzzle and action/adventure genres
- Journey across picturesque landscapes and unearth the ferocious beauty of the 16 Colossi
- Combat each Colossi with skill and resourcefulness, using your magical weapons
- Overcome a variety of terrain challenges placing great emphasis on pure exploration
- Travel on horseback across miles of ancient land
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Editor's Notes and Comments:
Product Description:
Shadow of the Colossus is a majestic journey through ancient lands. With your trusty horse at your side, you'll explore spacious lands and unearth anicent monsters called Colossus. Armed with your wits, a sword and a bow, use cunning and strategy to topple each of these behemoths.
User popularity level:

Rated by buyers
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After buying this game for $20 and playing it through, and after reading all the varied, greatly differing, polarized reviews for this game, my own paradoxical experience with SotC has compelled me to write my own review, so that hopefully someone can gain something from my two cents.
I'm still very conflicted about this game. It seems to defy evaluation, possibly because it's just so different from most games out there. It's at once both terrible and wonderful - and indeed it seems to elicit a love/hate response from most players. I've seen very little reviews that rate this game right in the middle of the "good/bad" value spectrum.
You've probably already gleaned enough information from other sources or reviews to give you an idea about the story and plot line, but I'll provide the typical story synopsis, just in case: You (the main character) have traveled far and wide to reach an ancient, mystical, deserted land in order to try to find a way to revive your deceased love. An enigmatic, bodiless deity approaches you, and you reach a bargain in which, in return for completion of a task, the deity has decided that it "may not be entirely impossible" to bring your girlfriend back from the dead. Of course, the task is really sixteen sub-tasks (the slaying of sixteen Colossi), and so, with nothing else to lose, you set out on your quest to vanquish the behemoths.
This is where different aspects of the game start diverging in quality.
There are a few things that stand out in this game, some of which both add and detract from the overall experience. A key theme or characteristic of the game is its simplicity and bareness. The HUD and interface are simple - you only have two weapons, a sword and bow, and no upgrades or replacements or augmentations to speak of, and the HUD consists of only a health bar, a weapon-select diagram, and a circle that represents your stamina (for climbing, holding onto Colossi, etc.) and the "charge" level of your weapon (how far back your bow is pulled, how hard your sword will strike, etc.). When it comes to gameplay and environmental interaction, this simple design scheme can actually be quite pleasant and convenient, and works to emphasize the cool experience of the game itself, rather than forcing the player to concentrate on the all-too-common chaos of coordinating elaborately sequenced combos or timed button-mashing.
The initially-presented back story is deliberately vague and simple, which adds an intriguing mystery element and allows the player to use his/her imagination to discern the history/background of the characters and ponder the origins of the somber, beautifully crafted game world. Some players, however, may find the lack of story foundation and substance irritating.
As far as gameplay goes, SotC is often painfully lacking. Problems arise almost immediately as you start playing. The controls are ABYSMAL. Camera control is counter-intuitive and thumbstick movement sensitivity is sluggishly slow (to the game's credit, both of these can be adjusted, but it's still a hassle and a drawback when controls aren't comfortable right form the get-go). Although the button layout is fairly decent, the main character's control is awkward, imprecise, and clumsy, and often very loose and unresponsive. At times it's frustratingly difficult to get him to react in the desired manner with the desired timing, and in the direction that's intended. Be prepared to frequently miss jumps, misfire arrows, fall off ledges, and get smashed while trying to dodge "Colossal" blows. The game also has problems with action-trigger locations and responses - meaning that in order for the character to properly latch onto a ledge after jumping or grab an object, you have to position him EXACTLY correctly, with no room for fault.
All these main character setbacks pale in comparison to the virtual inoperability of your horse, however, which is your main - and only - form of transportation. This might have only been a small inconvenience if it wasn't for the fact that half the game is spent traversing the huge, bare, open plains in order to get from Colossus to Colossus. The horse is slow to begin with, often painfully so; navigating obstacles (especially trees) is a major irritant, the horse frequently "spazzes out", and getting him to start moving anywhere takes both an eternity and several thousand button-mashings. He's also IMPOSSIBLE to mount. You have to be standing perfectly still, right in the exact spot before you press the corresponding button. This poor performance is enough to simply make any and all travel a chore, but during combat it can become a major, survival-inhibiting detriment that will put your character in unnecessary danger.
As far as the actual Colossus battles go, though, most of them really are quite good. The Colossi, in everything from their appearance ... Read More
Rated by buyers
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Of all the games I have played over the years, this was the very first to warrant my own review. Anyone thinking of buying this game after reading about the numerous awards and praises from gaming review sites should read this review. And NO, I will NOT include ANY SPOILERS. As discussed later, this game deserves much of its attention from how and what is later revealed...and I will save that for you should you decide to buy this game.
The opening scene reveals itself much like an epic movie, although in vastly poorer visual quality. For a game released in 2005, some of the visuals in the game feel severely dated circa 2002-3. The main character himself is quite pixelated. However, the game does allow widescreen progressive scan play which has both a pro and con side to it. On the plus side, the game's colour saturation and grandeur REALLY stands out with progressive scan. The widescreen mode adds dramatically to the open world concept the game's designers tried to promote. However, putting the game in progressive scan also causes the protagonist and his horse to show themselves in all their pixelated glory. For me, it was a hard decision to choose between a more vivid world with Progressive, or more believable main characters with Normal. After switching back and forth numerous times I finally opted for the widescreen progressive and was ultimately happy with the decision. After one battle with a colossus (you learn right away there are 16) you realize this game is very first and foremost concerned with the colossi and environment. That being said, the choice of soft lighting and colour for this game create a very tranquil and often surreal fantasy world. The game also seems to be ahead of the curve by streaming all of the landscape into view. Given how vast the world is, this is really quite a feat! The load times in this game are virtually non-existent because of how they implement streaming.
Visual acuity aside, one of my greatest frustrations in this game (and oh yes...it will be there for you as well) was the use of the camera. Granted, with respect to the design team, creating a camera that would allow you to see massive skyscraper-sized colossi and yet also focus on where you are running or riding seems a huge undertaking. To help ease frustration, the game has a "colossus camera focus" button on L1 which does help. The game also has a zoom buttom with R2; however, it is utterly useless. The game constantly tries for a cinematic "sweeping effect" which means that whenever you look one way, the camera will try to pull back the other way as if the character is panning his head side to side. Therefore, when you are fighting a huge colossus about to stomp you and are trying to zoom in and search for a weak spot...the camera will be swaying back and forth across where you are trying to look. At best it is slightly frustrating, at worst...it makes you feel sea sick! Another poor point of the camera is riding your horse. The right analog controls the camera, whereas the left controls the direction of the horse via a rein mechanism. In theory, this is AWESOME, because you can control the horse while you also pan around the character like you are controlling the action in a high budget film. In fact, there are a few sequences I will not discuss where you are FORCED to pan the camera while riding on your horse. The use of pulling the analog to pull the reins has a very life-like feel to it. In practicality, however, the horse will usually not be able to make sharp turns, and it is very hard to control the horse while also concentrating on the environment and colossi. I often found myself running head very first into a large mountain or the edge of a cliff (fortunately you can not fall off when on the horse). The game also has several moments when the environment will obstruct the view of the camera. The camera was definitely the most frustrating aspect of the game. Fortunately the game somehow manages to overcome this shortcoming with its original, artistic and innovate design.
The colossi and the battles themselves really are a fantastic achievement! Each colossus maintains certain visual similarities while drawing from all varieties of the natural and fantasy world. Two of the colossi ARE quite similar in size and shape,... but every battle is unique, fast paced and fun. Each environment you find them in is different and may or may not play an integral part in their defeat. Every battle seems vaguely reminiscent of later Zelda games (N64 and later) but, if it can be believed, much more exciting and grandiose. Another positive change to game design is that the character begins with only a bow and sword, and will end will only a bow and sword. Every battle can be won without any cheating if you take the time to search the environment and colossi. There is a very high ratio of puzzle solving to reward ratio dispersed throughout the battles.
The storyline throughout ... Read More
Rated by buyers
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Im a diehard xbox/360 fan but I have to admit this is the best game ever made. I played this game when it very first came out a few years ago. I wish all games were as good as this. There was also a prequel "Ico" Just as amazing. If they ever come out with shadow of the colossus 2 and its not multiplatform, I would buy a PS3 just to play this game.
Rated by buyers
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This game in unlike any other game I've played. It arrived new in great packaging. The arrival time was very fast and I would recommend this seller to anyone.
Rated by buyers
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cool game ,a unique game-play style in a unique world ,i recommend for ppl who did not play it yet to try it ,they'll love it .
it is a true ONE of the BEST games i ever played .
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