Books : Scourge of the Howling Horde (Dungeons & Dragons d20 3.5 Fantasy Roleplaying Adventure)

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Author name: Gwendolyn F.M. Kestrel

 : Scourge of the Howling Horde (Dungeons & Dragons d20 3.5 Fantasy Roleplaying Adventure)
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Type of bind: Paperback
Dewey Decimal Number: 793
EAN num: 9780786939350
ISBN number: 0786939354
Label: Wizards of the Coast
Manufacturer: Wizards of the Coast
Quantity: 1
Page Count: 32
Printing Date: November 07, 2006
Publishing house: Wizards of the Coast
Release Date: November 07, 2006
Sale Popularity Level: 66755
Studio: Wizards of the Coast




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Editor's Notes and Comments:

Product Description:
A new D&D adventure for first-level characters.

Scourge of the Howling Horde is a D&D adventure for first-level characters that pits heroes against a menacing tribe of goblins and their monstrous allies. It showcases a new encounter format designed to help Dungeon Masters run memorable encounters more easily. It also includes sidebars that contain useful advice such as differences when running the adventure for new players or for seasoned players.

AUTHOR INFORMATION

Gwendolyn F.M. Kestrel works for Roleplaying Games R&D at Wizards of the Coast. Her previous design credits include Races of the Dragon and Fantastic Locations: Fane of the Drow.










Customer Reviews
User popularity level:  out of 5 stars

Rated by buyers 2 out of 5 stars - For beginners only
First, just to be clear: if you have ever run D&D campaigns in the past, do not get this adventure. Contrary to the marketing, it is purely for very first time DMs.

And while I'm contradicting the marketing... this adventure has nothing to do with The Shattered Gates of Slaughtergarde. Do not buy Scourge of the Howling Horde if you're looking for an introduction to The Shattered Gates of Slaughtergarde. I fell for this, and was extremely annoyed.

For experienced gamers, this adventure has little to offer. Aside from the simplistic concepts that even a novice DM could have created, there are significant gaps in logic that really ruin this for me. The final encounter is a great example, as was previously commented on. Another example is the hobgoblins wielding long swords and wearing studded leather armor, while in a chest (but only if they have the key to) are a magical long sword and magical studded leather armor.

They may be hobgoblins, but they are not that stupid.

There are additional issues, I am avoiding any spoilers in the players might take advantage of.



Rated by buyers 3 out of 5 stars - Scourge?
Scourge of the Howling Hordes marked my second endeavor after a long period of time in running the game rather than just being a player for many years. And this is a good module for the beginning DM... whether they have many years of experience or are truely beginning. However, it does suffer from a couple of problems.

1. Getting the party to the caves where the Horde is. As written, the townspeople aren't sure just where the attacks are coming from. Second, unless someone picks up on the trail from the initial ambush that is some distance out of town, it may be hard to get the party to go back to that point and investigate to get a lead on to the location. Possibly there should be a ranger or other woodsman connection in town that can give some guesses as to the location. Or a recent attack in the village that can serve as an in town jumping off point for finding the trail.

2. The layout and tactics of the goblins are fairly well designed and laid out. The entrance to the complex might need further description as I had to come up with something that also made for some interesting plans as the party had to endeavor to approach unseen as long as possible across a semi-open stretch of lightly forested land subsequent to a cliff.

3. The final encounter was a severe let-down. Its a wonder that the goblins ever accepted Noax as someone to be feared... even for them. There were several more difficult encounters through out the complex (either as written or through the use of tactics that caused the fight to become more difficult). The party had as much trouble with Noax as kicking a puppy. They almost felt sorry for how much of a push-over Noax was... This was in part because the module stresses warning the party what they are about to encounter in several ways and having them fully prepared to face Noax. Also, Noax chose his lair very poorly... which only made the party all the stronger against him. I feel that a modification in the lair and less warning would have made the encounter with Noax more of the climax it was supposed to be. Also, some way that Noax might have been able to better able to join in or in some way be a presence in other sections of the module would have been nice... some way to build him up to be something more important or dangerous. When running it, I did have Noax make a retalitory strike on the village after the party withdrew to heal and prepare for the subsequent assault on the complex. However, even then, the best he was able to do was drop alchemist's fire on a house as his own abilities were too weak to really cause any real effect... though the party trying to figure out what happened in the absence of any tracks was somewhat interesting.

So, while a good module and having a lot of nice points, it also misses some others. But then that is where the DM has to step in and make changes or come up with something.



Rated by buyers 5 out of 5 stars - Another great adventure
This like Howweling Horde. Is great for begginers,but it also can be used for those players who have been looking for a launching site for a campaigning group with moderate experince.



Rated by buyers 4 out of 5 stars - Excellent for beginners!
I have not been playing D&D for many years as I am rathe rnew at it but I was considered good enough to start DMing by my group. That being said this book was excellent in that it lays everything out very effectively and the adventure started within a few hours. My regular DM with years of experience was impressed with how good I ran the game and I could not have done that without this book making things much more simple for me. If you are brand new to being a DM or to D&D in general this is a great book. If you are a veteran of the game this book probobly will not be that beneficial to your campaign.



Rated by buyers 5 out of 5 stars - Great for quick sit-down-and-play!
This is definately the funnest 1st level advenvture I've ever run as a DM. I'm new to the DM game, and I absoultely can not express how great it was to literally buy the adventure, pick everyone up, and start playing (all within a few hours). The format and monster tables are great, I really look forward to buying more of these adventures that cater to DMs that want to let their player have a great time, without 3 months of preparation for the campaign. 5 stars!

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