Books : Fantastic Locations: Fields of Ruin (D&D Accessory)

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Author name: Richard Pett

 : Fantastic Locations: Fields of Ruin (D&D Accessory)
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Type of bind: Paperback
Dewey Decimal Number: 793
EAN num: 9780786939084
ISBN number: 0786939087
Label: Wizards of the Coast
Manufacturer: Wizards of the Coast
Quantity: 1
Page Count: 16
Printing Date: April 11, 2006
Publishing house: Wizards of the Coast
Release Date: April 11, 2006
Sale Popularity Level: 356074
Studio: Wizards of the Coast




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Product Description:
Conquer Ancient Battlefields to
Plunder the Keep of Fallen Kings


The King’s Road cuts across fields where great battles once raged–fields littered with bones, shattered weapons, the wreckage of mighty siege engines. Follow the road to the sundered gates of the Keep of Fallen Kings, a great ruin wherein lies the fabled Earthcrown. But be warned! The keep has attracted its share of monsters and treasure hunters over the years, and rumors of a fiendish dungeon beneath the keep have lured many adventurers to their doom.

Fantastic Locations: Fields of Ruin contains two beautifully illustrated, double-sided battle maps scaled for Dungeons & Dragons® play. The battle maps feature fantastic terrain designed to create large, fluid encounters, key scenes, and exciting game sessions. Rather than simple dungeon encounters, these maps generate the epic struggles that campaign memories are made of.

Three of the maps also make ideal battlegrounds for D&D Miniatures Game play. Build your warband and fight for control of the King’s Road, the Keep of Fallen Kings, or the dreaded Dungeon of Blood. A 16-page encounter booklet includes both roleplaying game encounters and skirmish game options for use with the four battle maps.


For use with these Dungeons & Dragons® products
Player’s Handbook™ Dungeon Master’s Guide™ Monster Manual™
Dungeons & Dragons Miniatures Game




Customer Reviews
User popularity level:  out of 5 stars

Rated by buyers 4 out of 5 stars - nice, not great
This was a nice module, the maps are good for both the material included and for adding to your existing game. The problem with these types of modules is that anyone who has purchased stuff from TSR through the years had come to expect a certain amount of content and playability and the offerings from WOTC just do not match up to what we've come to expect in terms of the amount of gameplay. I'm totally comparing the 80's and 90's to present day, so that is kinda lame within itself, but the fact is that everytime I get one of these new things from WOTC I feel like the gameplay is over to quick. Maybe it's a marketing ploy to get people to buy more products, but really it's just a marketing failure that leaves people frustrated and looking elsewhere for that gaming exeperience. The saving grace is that the writers actually do a good job of presenting some entertaining gameplay, thus the 4 star rating.



Rated by buyers 4 out of 5 stars - Great Product - Solid Adventure and Fantastic Maps
I have to say I was very impressed with this adventure. It is well thought out with a generic enough plot line that you can easily supplement in to any campaign setting. My favorite items are the two double-sided maps that you get. Those are outstanding and a great supplement for adventures beyond this one.



Rated by buyers 4 out of 5 stars - SHORT BUT CHALLENGING ADVENTURE
Fantastic Locations: Fields of Ruin is a short but challenging adventure for 4 characters of approximately 8th level. The adventure comes with a booklet, two large, double-sided, full colour fold out map grids, and a DM screen with smaller versions of the maps with keys to encounters. The adventure is designed to be played on the maps, ideally with D&D miniatures. The ruins in question are those of the Keep of the Fallen Kings, and ancient fortress controlled by tyrant kings with the aid of a powerful artifact called the "Earthcrown" which allows the possessor to command earth elementals. Many years later an evil sorcerer named Raseris has gone looking for the crown. Several adventure hooks are provided to get the players involved, the main one being a Dwarven Lord hiring the players to find the crown and bring the sorcerer back to atone for his crimes.

Initially the players will travel and explore the area of King's Road which leads to the keep before finally arriving at the ruins of the Keep of the Fallen Kings. The ruins will eventually lead them to the Dungeon of Blood in the quest for the crown and where many dangers await. As mentioned, it's a short adventure, one that can probably be played in one good session or so but that needn't be the end. Much of the dungeon was blocked by rubble and the booklet provides ideas for continuing the adventure into other parts of the dungeon if the DM desires. The booklet also provides some excellent starting hooks for what may lie beyond.

Fields of Ruin is a solid adventure. Well-written and designed. Flexible enough to be played with or without miniatures although using them or some kind of tokens will certainly enhance the game play. Definitely worth checking out!

Reviewed by Tim Janson




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