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Type of bind: Hardcover
Dewey Decimal Number: 793.93
EAN num: 9780786934386
ISBN number: 0786934387
Label: Wizards of the Coast
Manufacturer: Wizards of the Coast
Quantity: 1
Page Count: 192
Printing Date: March 02, 2005
Publishing house: Wizards of the Coast
Release Date: February 10, 2005
Sale Popularity Level: 200987
Studio: Wizards of the Coast
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Editor's Notes and Comments:
Product Description:
A new D&D sourcebook detailing various races that dwell in wilderness.
Races of the Wild provides Dungeons & DragonsĀ® players with an in-depth look at races that live in the wildest areas of the D&D world. There is extensive information on the classic races of elves and halflings, including new rules, information for interaction, new spells, and new magic items attuned to each race. In addition to information on the two major races, a new race is introduced. There is expanded information on sub-races, along with a wealth of cultural information and new prestige classes, feats, equipment, spells, and magic items.
User popularity level:

Rated by buyers
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Read J.R.R. Tolkiens The Simillarion if you want a way cooler history of the Elves & other fantasy races. This book is kinda wimpy. The editor must of had the day off because the writing goes on and on and is a rehash from previous sections of the book. The basic design/typeography/illustrations are below meager for a rich fantasy book.The illustrations are not that good. WOTC got a sweet deal by hiring cheap illustrators to push this book out the print shop.
Rated by buyers
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I'm a recent Halfling convert, so I didn't like what they did to Halflings by basiclly turning them into Kender Gypsies. Whatever! What it does do is help to explain how the wild races live freely and differently than those city bound folk. Good selection of prestige classes and new feats.
Rated by buyers
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Great alternative class features for halflings and elves. Raptorans pretty much "pwn". You will FAIL your WILL SAVE if you try to resist this book.
Rated by buyers
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I agree that this book is good for beginners and just another book for veterans, but you can find some interesting things inside that you can certanly use for your character.
Particularly a feat called Woodland Archer.
Rated by buyers
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I've used the weapons and culture discriptions in both a game I'm DMing and a game I'm playing, though I have yet to use the new bird-race yet. The flying thing is a little complicated, and their culture makes it harder to use them accordingly as a PC. I may put them in a game some day though.
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