Type of bind: Hardcover
Brand: Wizards of the Coast
Dewey Decimal Number: 793
EAN num: 9780786934294
ISBN number: 0786934298
Label: Wizards of the Coast
Manufacturer: Wizards of the Coast
Quantity: 1
Page Count: 192
Printing Date: July 28, 2004
Publishing house: Wizards of the Coast
Release Date: July 01, 2004
Sale Popularity Level: 47115
Studio: Wizards of the Coast
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Editor's Notes and Comments:
Product Description:
A complete guide to integrating planar travel into any D&D campaign.
This new guidebook is specifically designed to make travel to other planes of existence an easy part of any D&D campaign. The rules are written in a modular fashion, allowing players and Dungeon Masters alike the ability to choose only the material most suited to their current campaign. Considered a complementary product to Manual of the Planes™, this title contains a wealth of new material, including new rules subsets, player races, feats, spells, magic items, equipment, and vehicles.
User popularity level:

Rated by buyers
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This was a rather good book considering that is expands the planes for about 30 pages from the DM's Guide to a whole book. The planar sites such as Sigil and The City of Brass are very well done in this book. The touchstones and some of the new items, spells, and monsters are worthwhile. There are new prestige classes and some pretty cool new races. Overall, the book had hight points and it had some bad points. Normally I would give a product like this a neutral 3 sars, but , considering the planar sites, I will be nice and give it 4 stars...
Rated by buyers
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It's newer and 3.5 i guess. A "player's handbook to the planes". Lame. If WOTC are going to rape the collectors and completests, why not give 'em more bang, more quality and more quantity. Merge the MOTP with this book, give us 450 pages and charge the same price. The 2004 "Expanded Psionics" book gave you +64 pages (224 total) over the 2001 "Psionics Handbook". It's rape, but at least they gave you more. In April 2006 they're coming out with yet another Psionics book with only 160 pages (with the most poorly named title ever) called "Complete Psionic" -- which is meant to "complement" the Psionics Handbook. Well, if it's meant to "COMPLEMENT" the other friggin' book it's harldy "COMPLETE" now is it!!!
Rated by buyers
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192 pages with to many pictures (didn't bother counting this time but expect at least 10% of the book from flipping throught it) and no rear index.
12 pages of reprinted 3e material on aisimar, tieflings and other planar beings from savage species and the monster manual which should have been devoted to developing new planar beings (maybe a movanic deva, a pitfiend, a balor, a planetar or solar (for an epic progression) and a marid or dao instead of the janni reprint).
34 pages of more or less worthless material IMO devoted to planar touchstones and the planar touchstone feat. Personally I thought these pages should have been devoted to fleshing out the 3E planes with a few blurbs about highlights of visiting the planes. Pages which could have been more usefully utilized to update and expand on existing 2E planar material if nothing else.
Personally liked the City of Brass particularly since it was mostly new material. Also liked a few of the classes but trading out a level of sense trap for portal sense didn't seem balanced at all.
I wouldn't recommend purchasing it for $29.95 unless you have money to burn as it just isn't that useful even in a planar campaign.
Rated by buyers
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Of all the books wizards of the coast has produced for D&D, this is the only one where i could not find any useful or neat information. THis is basically the same as the manual of the planes but without anything useful to the DM
Rated by buyers
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With the comming out of The Manual of the Planes, I was very disappointed in WOTC reconstruction of the planes. The whole point of the planescape system was the flavor, the roleplaying. MotP completely destoyed that flavor, making the wohle of the planes rules and whatnot. At last, they came out with the Planar Handbook, and while it doesn't completely redeem WOTC for destroying the planes to begin with, it does take a huge step in the right direction, bringing back the Lady of Pain, Sigil, and several of the factions. Heck, the factions, and the whole idea that philosophy is waht controled existance in the planes it what made the system! Hopefully WTOC will continue this path of redemption and come out with more material on planar philosophies, factions, and adventures for one of the best systems designs created by TSR.
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