Type of bind: Paperback
Dewey Decimal Number: 793
EAN num: 9780786927821
ISBN number: 0786927828
Label: Wizards of the Coast
Manufacturer: Wizards of the Coast
Quantity: 1
Page Count: 96
Printing Date: November 09, 2002
Publishing house: Wizards of the Coast
Sale Popularity Level: 115277
Studio: Wizards of the Coast
Other books you might be interested in perusing:
Editor's Notes and Comments:
Product Description:
Hokey religions and ancient weapons are no match for having a good blaster at your side.
The galaxy is a dangerous place, and even the most capable heroes need the right equipment to get the job done. Outfitting for a rescue mission on a frigid ice planet differs from gearing up for an assault on a crime lord's jungle world headquarters. But with the right connections, and enough credits, heroes can acquire all the weapons and tools needed to survive any situation.
This sourcebook features:
• An arsenal of weapons and armor, along with rules for customizing and personalizing them.
• A wide variety of droids from across the galaxy, including the legendary R-Series astromech droids, binary load lifters, and the RA-7 'Death Star' droid.
• An array of vehicles from landspeeders to military walkers.
• Essential survival equipment, including breathers, comlinks, scanners, medpacs, and tools.
To use this sourcebook, you also need the Star Wars Roleplaying Game Revised Core Rulebook.
User popularity level:

Rated by buyers
-
This is a very useful volume filled with lots of information and ideas for gear. My GM has already used it to modify some of the ships in our game with information from the book. Thanks to that our survival percentage has just gone up. (I'm not thinking about how the danger quotient of the bad guys has gone up too.) ;-)
Rated by buyers
-
WEAPONS
The selection of weapons is HUGE (even adding more types than the RCRB has listed). Each weapon has WPs & break DCs (which I also like). Along with new rules on Customizing & personalizing weapons.
Species chip (a optional device for Sonic weapons) - which increases effectiveness against a selected species (a few species is listed, but a GM can add more if he/she wishes) - and they are pretty cheap too.
ARMOR
Vast selection of armour & protective gear. Also rules for non-human species.
DROIDS
All Astromech units are included (which are my favorite). They also have many, many more droid types & units listed.
VEHICLES
Rules on custimizing. A big selection including : airspeeders, swoops, speeder bikes, and many more.
Also for the STAR WARS fan who is familiar with Tatooine, this book also includes the popular "Sandcrawler".
OTHER
There's even a section on jetpacks & other devices that let you fly.
There are a lot more things in here (buy the book, I'm not telling you everything).
Rated by buyers
-
For SW fans who absolutely MUSt have every possible variation of weapon, speeder and droid available, then this book is a good purchase, however, nothing in this book is a vast improvement on what's in the core rules.
On the up side, there seems to be no redundancy in this book, meaning that if it's listed in the Core Rules, then it's not listed here. The downside being that you have to have both this book and the Core Rulebook handy for a complete list of items.
A MAJOR NEGATIVE is that there are no weapons/droids/vehicles/etc. tables for quick reference like there are in the core rulebook, which makes comparing items at a glance much more difficult (I got around tis by printing up a comparison table in excel).
Also, to my great dissapointment, there are not starfighters, cargo ships, etc. at all in this book. Only speeders, walkers, bikes, etc., none of which are all that impressive. Infact, save for the armour and possibly the droids, there's nothing impressive about this book at all.
I did, however, like the ability to customize and personalize weapons, armour and--to a limited extent--vehicles.
Some weapons have minor benefits here or there to the ones in the core rules, such as an increase in damage, but at the cost of range and/or accuracy. Spending more will not really get you a superior weapon (unless you personalize). Sorry folks.
I have a HUGE beef with the armour section. Armour lists the type, proficiency requires, cost, max dex bonus, speed, armour check penalty, weight, availability, era, and damage reduction, but not the DEFENSE BONUS the armour provides! WTF???
All in all this book could have been done MUCH better. I don't recommend it.
Rated by buyers
-
Glad I bought this book. The Star Wars RPG left many questions about weapons and technology open. This book answers about 30% of those questions, which is a lot of material.
Rated by buyers
-
To add a better sense of diversity, this book is an awesome tool.
It give a greater depth to the technical players out there
Find other books like this one: