Type of bind: Paperback
Dewey Decimal Number: 793
EAN num: 9780786926565
ISBN number: 0786926562
Label: Wizards of the Coast
Manufacturer: Wizards of the Coast
Quantity: 1
Page Count: 48
Printing Date: February 01, 2002
Publishing house: Wizards of the Coast
Release Date: March 01, 2002
Sale Popularity Level: 250174
Studio: Wizards of the Coast
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Product Description:
The Blood of Ancient Battles Rises
An eternal demonic war draws dangerously close to an end, threatening the balance of all existence. At the crux of this chaotic feud resides a legendary terror fixated upon immortality at any cost. Only the most powerful heroes can hope to defeat a force that lies beyond the influence of the gods.
Bastion of Broken Souls is a stand-alone adventure for the Dungeons & Dragons game. Designed to challenge 18th-level D&D heroes, it pits them against some of the most powerful beings in the multiverse.
To use this adventure, a Dungeon Master also needs the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual.
This adventure is the latest element in a collection of adventures designed to take characters from beginner to advanced levels of play (although no previous adventure need be played to play this one). Bastion of Broken Souls features an additional 16 pages of content for the same price as previous adventures.
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Rated by buyers
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The Bastion Of Broken Souls is one of the exciting adventures I ever saw.
It captures your imagination and curiosity from the start. PCs will find themselves drawn into the story with ever more exciting scenes and NPCs. The whole adventure is colorful and spans over exotic places and worlds. The encounters are unique and gives the PCs a sense of heroism all the time. Players will feel they are in the the center of occurrences and that everything they do has an impact.
One of the most important things about this adventure is the NPCs' AI. When I say AI I don't only mean how the NPCs act and behave, but their actual statistics are wise and intelligent. Many adventures, that claim to be a high level adventures, use only average NPCs, but here you will find that a lot of time and consideration were put to make those character truly deserve their level. After all PCs always get the best of what is offered to them, so why not NPCs?
But it's not just statistics, it's characteristics and role-play of the NPCs that makes them really interesting (if played well by the DM).
All in all it is one of the best adventures for 3rd edition. Try it!
Rated by buyers
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This is an exceptional module. Functioning as a stand-alone product or as the culmination to the showcase series, it is coherent and consistent. The plot line and settings are genuinely exciting, and the multitude of powerful and intelligent opponents will keep players engaged to a greater extent than the majority of off-the-shelf adventures. As they ferret out their nemeses, characters will journey across multiple planes, including some truly exotic locations. Additionally, they will have many opportunities to exercise all of their high-level abilities; in fact, they will have to in order to succeed.
Bastion is designed for 18th-level characters and their allies - a basic four-character party will be trounced. Good players will likely find their characters reaching epic levels by the end of the adventure, and a handy subset of the epic rules is provided to accommodate that. In fact, only the core rulebooks are needed to play, although the Manual of the Planes can come in handy if players wander a bit. DMs will appreciate being able to use the module as-is fairly easily, although it readily lends itself to branching and decorating. I can only imagine this is what the game designers had in mind when they very first set out to create the showcase series - it's a pity they couldn't all be this good.
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