Type of bind: Paperback
Dewey Decimal Number: 793
EAN num: 9780786918553
ISBN number: 0786918551
Label: Wizards of the Coast
Manufacturer: Wizards of the Coast
Quantity: 1
Page Count: 96
Printing Date: 2001-11
Publishing house: Wizards of the Coast
Release Date: October 01, 2001
Sale Popularity Level: 683816
Studio: Wizards of the Coast
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Editor's Notes and Comments:
Product Description:
The Underdark Holds Many Secrets
A series of earthquakes and eruptions have rocked a normally placid land. Strange creatures sighted in the dark of night raise fears across the already disturbed countryside. As tales of a lost race that once warred with the drow begin to surface, only the boldest adventurers dare to descend into the shadow darkness.
Deep Horizon is a stand-alone adventure for the Dungeons & Dragons game. Designed to challenge 13th-level D&D characters, it presents a long-forgotten civilization for heroes to discover and save, if they can.
To use this accessory, a Dungeon Master also needs the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual.
User popularity level:

Rated by buyers
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I've never head anything but hate for this module, but after reading it I think the haters are wrong. It has an interesting ecology, and well-developed new monster species (which has since been reprinted in a monster manual, but it was a good addition to the game at the time). The intrigue between the flame salamanders and the bat-people is fun, as is the murder plot by the rival adventurers.
I plan to use the loose, somewhat free-form encounters in my present underdark campaign. I'm pleased with this adventure, especially at today's prices.
Rated by buyers
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An interesting premise, poor execution. Maps are hard to follow. Very few interesting traps or encounters. Very stingy on the rewards that the PCs may acquire. The only redeeming aspect is that this module introduces the desmodus, a cool race of bat-like men who dwell in the Underdark. But if you pick up Savage Species, the appendices in that book fully describe the desmodus.
Rated by buyers
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An interesting premise, poor execution. Maps are hard to follow. Very few interesting traps or encounters. Very stingy on the rewards that the PCs may acquire. The only redeeming aspect is that this module introduces the desmodus, a cool race of bat-like men who dwell in the Underdark. But if you pick up Savage Species, the appendices in that book fully describe the desmodus.
Rated by buyers
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I have to say, this is one lousy adventure... Skip Williams could have done much better that that. Firstly, the character hooks is really badly made, then secondly, the race of bats has a DC missing, thirdly, the whole adventure was really boring.
Rated by buyers
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This adventure seems hastily written and hastily put together. It lacks a real adventure hook and is basically a collection of encounters. And it's boring. I would have given it two stars for the interesting race of bat creatures within, but one of their special attacks lacks a DC, so even that isn't done correctly. Another annoying thing about the module is that it contains magical solutions for current technology, such as SCUBA gear. Super lame. This is a lackluster effort and a real disappointment from Skip Williams.
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