Books : Heart of Nightfang Spire (Dungeons & Dragons d20 3.0 Fantasy Roleplaying Adventure, 10th Level)

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Author name: Bruce R. Cordell

 : Heart of Nightfang Spire (Dungeons & Dragons d20 3.0 Fantasy Roleplaying Adventure, 10th Level)
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Used Price: $1.97
Third Party New Price: $5.95






Type of bind: Paperback
Dewey Decimal Number: 793
EAN num: 9780786918478
ISBN number: 0786918470
Label: Wizards of the Coast
Manufacturer: Wizards of the Coast
Quantity: 1
Page Count: 32
Printing Date: 2001-08
Publishing house: Wizards of the Coast
Release Date: July 01, 2001
Sale Popularity Level: 603374
Studio: Wizards of the Coast




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Product Description:
From Temple to Tomb

Nightfang Spire has long brooded in lonely silence, shadowed within the walls of a steep defile. A tall stone column, it resembles nothing so much as an enormous fang of some vanished, mythical beast. Once, a fervent religious order thrived here--before its god was slain. Embracing that death, Nightfang Spire was transofrmed into a massive, hollow mortuary filled with the restless dead.

Heart of Nightfang Spire is a stand-alone adventure for the Dungeons & Dragons game. This adventure challenges 10th-level heroes who follow the rumour of a dragon's hoard to the imposing edifice known as Nightfang Spire. When they arrive, the truth about the place is revealed in all its awful clarity.

To use this adventure, a Dungeon Master also needs the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual.




Customer Reviews
User popularity level:  out of 5 stars

Rated by buyers 5 out of 5 stars - Nightfang Spire the intelligent adventure
This adventure is one of the most difficult published adventures I have played in the DandD/D20 system. But, Oh is it worth the effort,from great original NPC's to an exotic local full of things that go bump in the night this adventure keeps you on your toes. The intelligent monsters in this tower are some of the most well thought out advasaries I have encountered and the consant threat of being over-run by specters, shadows and vapire spawn simply adds to the action. The descriptive text is nicely done and go's a long way towards creating the proper gothic atmosphere. All in all a fun time for those who are brave enough to take on intelligent advasaries and reap the rewards. And remeber the old maxim - "Where one cleric is good, Two-Better" hope this helps. Jake (JK)



Rated by buyers 5 out of 5 stars - Captivativating dungeon adventure!
On the face this may seem like any other dungeon crawl, but the deeper you dig into the content, the more you see that is not true.

A truly unique collection of imaginative, intelligent foes keep the PC's hard pressed at every turn! The module will sorely test the limits of a 10th level party, but is feasible. If your players are prone to careless actions they won't make it to the final encounter.

This is one of the more impressive highlights of the initial WoTC line of adventures.



Rated by buyers 5 out of 5 stars - Captivativating dungeon adventure!
On the face this may seem like any other dungeon crawl, but the deeper you dig into the content, the more you see that is not true.

A truly unique collection of imaginative, intelligent foes keep the PC's hard pressed at every turn! The module will sorely test the limits of a 10th level party, but is feasible. If your players are prone to careless actions they won't make it to the final encounter.

This is one of the more impressive highlights of the initial WoTC line of adventures.



Rated by buyers 5 out of 5 stars - Captivativating dungeon adventure!
On the face this may seem like any other dungeon crawl, but the deeper you dig into the content, the more you see that is not true.

A truly unique collection of imaginative, intelligent foes keep the PC's hard pressed at every turn! The module will sorely test the limits of a 10th level party, but is feasible. If your players are prone to careless actions they won't make it to the final encounter.

This is one of the more impressive highlights of the initial WoTC line of adventures.



Rated by buyers 1 out of 5 stars - Not a Good Adventure
My friends and I started this adventure about six months ago and just got done with it about a month ago. First, the stuff in there is to powerful for 10th. lvl characters. I mean in one room you got 7 or 8 girallions which takes you down to about half your HP's and then you go to the subsequent room and theres 6 more. I myself died many times in there luckly we had a cleric there with us. My advice is not to play this adventure have your DM make one up or something. Final word this adventure is the worst one of them all.

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