Books : Tome and Blood: A Guidebook to Wizards and Sorcerers (Dungeons & Dragons d20 3.0 Fantasy Roleplaying)

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Author name: Bruce R. Cordell, Skip Williams

 : Tome and Blood: A Guidebook to Wizards and Sorcerers (Dungeons & Dragons d20 3.0 Fantasy Roleplaying)
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Used Price: $1.75
Third Party New Price: $3.97






Type of bind: Paperback
Dewey Decimal Number: 793
EAN num: 9780786918454
ISBN number: 0786918454
Label: Wizards of the Coast
Manufacturer: Wizards of the Coast
Quantity: 1
Page Count: 96
Printing Date: 2001-07
Publishing house: Wizards of the Coast
Sale Popularity Level: 242154
Studio: Wizards of the Coast




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Editor's Notes and Comments:

Product Description:
A Spell Is Better than a Thousand Words

Every mystic library reserves a place for this single potent volume of arcane lore. It's packed with ways to customize sorcerer and wizard characters, including:

New feats, spells, and magic items.

New prestige classes, including the dragon disciple, fatespinner, and pale master.

Information about special organizations such as the Broken Wands and the Arcane Order.

Maps of a mages' guildhall and a home that a sorcerer and a wizard share.

Tome and Blood is indispensable to players and Dungeon Masters who want to add a new dimension to sorcerers and wizards.

To use this accessory, a Dungeon Master also needs the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual. A player needs only the Player's Handbook.




Customer Reviews
User popularity level:  out of 5 stars

Rated by buyers 5 out of 5 stars - cheese for the hero
Wizards must have for D&D



Rated by buyers 4 out of 5 stars - Pretty Good
well I got tome and blood for my birthday and I was looking through and I found some alright prestige classes. after a while I read a little bit farther in the prestige class section and found the Dragon Disiple. Since I am a sorcerer I was Amazed.It is literally the best Persige Class is the entire book. after thati look at the spells and I found the lesser acid orbs. they are like magic missle except a bit better.(at least i thin they are better. all in all i think this is a pretty good book.



Rated by buyers 4 out of 5 stars - A nice supplement
"Tome and Blood" is a fairly good supplement with a wide variety of useful feat, interesting prestige classes, and a couple of good spells. Some of the prestige classes, "The Acolyte of the Flesh" and the "Alienist" for example, would be hard pressed to be useful for a player character but would be nice NPC's.

I was slightly disappointed at the variety of schools, lots of innovation for necromancy, but the other schools, particularly illusion seemed to get short handed.

Also, compared to some of the d20 licensee products like Fantasy Flight Games's "Spells and Spellcraft" or Malhavoc Press's "Eldritch Might" series, this was pretty expensive for the amount of information given.



Rated by buyers 4 out of 5 stars - Great Metamagic, Good Spells, OK PrCs
This is probably the guidebook I use most, since I play a spellcaster in my current 3e campaign. I recommend this book if for no other reasons than to upgrade the type of feats you can draw on as a Wizard or Sorcerer and open up a number of new avenues your mage can explore. I really appreciate the metamagic feats, particularly energy admixture and substitution, which give a battle mage new tools to take on the numerous meanies with resistance to specific energies, and scult spell, which allows you to move beyond the circular blast of a standard fireball and into some very exciting alternatives. Among the new spells, the Orb and Lesser Orb spells are a solid choice for low- to mid-level offensive attacks. I had some difficulty with the PrCs, which struck me as being of limited value. Without a DM who tailors his campaign to the inclusion of the elements needed to tap the capabilities offered, many of them would be counterproductive for a player to take. However, if you have a DM who will work with you, there's some very interesting campaign arcs that can be explored.

Overall, a solid extension of magic options for the D&D system.



Rated by buyers 2 out of 5 stars - What a ripoff!
This book is good only for explaining the metamagic feats more realistically.

Beyond that, it's practically useless.

I bought it because the books I bought for the druid and bard classes were so helpful, and I thought I'd get more help with my wizard/sorcerer characters.

I should be so lucky.

The book lacks many new spells that I think are particularly useful to lower-level players.

The main reasons one would buy this book is for a more clear definition between a sorcerer and a wizard, and because it explains the metamagic feats in a more useful way than the players handbook does.

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