Books : System Guide to Aegis (Alternity Sci-Fi Roleplaying, Star Drive Setting)

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Author name: William W. Connors, Steven Schend

 : System Guide to Aegis (Alternity Sci-Fi Roleplaying, Star Drive Setting)
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Used Price: $4.25
Collectible Price: $18.95
Third Party New Price: $14.95






Type of bind: Paperback
Dewey Decimal Number: 793
EAN num: 9780786916207
ISBN number: 0786916206
Label: Wizards of the Coast
Manufacturer: Wizards of the Coast
Quantity: 1
Page Count: 96
Printing Date: January 01, 2000
Publishing house: Wizards of the Coast
Release Date: January 01, 2000
Sale Popularity Level: 1598034
Studio: Wizards of the Coast




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Customer Reviews
User popularity level:  out of 5 stars

Rated by buyers 2 out of 5 stars - Meh. It's ok. But only ok.
I'm new to the Alternity game line, so maybe that's jaded my taste for this product a bit. This book seems to approach the game from a much 'harder' science viewpoint than I cared for. While there is a broad overview of the Aegis system, much of the info about individual planets is pointless mathematical detail that I couldn't have cared less about. It felt like I was reading a college textbook. Instead of fun, interesting descriptions of the planets that I could use for crafting adventures, a lot of space is spent telling me about axial tilts and planetoid density. Snoozarific. Players don't care about that junk. They want to know about cool places to visit, daring adventures to be had, nifty lost civilizations to explore. Not what degree of arc some clouds cover on a planet's horizon. Unfortunately, this book has very little of the former, and a lot of the latter. If that's what you're looking for, then, hey, this is for you.

Granted, there is a lot of info about the waterworld "Bluefall" crammed into the book. It's just that much of it is boring, and I found my eyes glazing over, and that I was skimming large portions of each chapter trying to find something interesting about the other planets and people being described. Even though there's a rather lengthy adventure scenario included, it too was not very exciting.

I suppose if you plan to base your campaign out of the planet Bluefall, then you can certainly find use for the NPCs and the map of popular islands and the history chapter, but unless you're a die-hard Aegis system fan for some reason, I'd say give this product a pass. Aside from some descriptions of scuba gear and water craft, which are just about necessities on the water planet that the book focuses on, there isn't enough generic material to even try exporting it into another more generic system of your own. Perhaps the information of the system's culture and government could be a useful example for designing your own system, but at the very least I'd suggest picking up the cheapest copy of this book you can find, because there's not enough to it to make it worth your while otherwise.







Rated by buyers 4 out of 5 stars - Good, solid addition
Not mind-blowing, and the scenarios at the back seemed thrown together in a bit of a rush, but the core of the book worked well and was useful to me as a GM. The background history, geography and political scene were good, easy to use and had plenty of fun game hooks in them. The individual islands and their inhabitants were well-described and colorful. I have used Aegis as a base for my players and was delighted to be able to flesh it out better with this source book. This and 'Planet of Darkness' make a nice pair of opposites (in terms of contents, not quality).



Rated by buyers 4 out of 5 stars - Usefull, but not Necassary
The System Guide to Aegis was a very informative book on the governments and powers that run the system and a few adventure hooks too. All in all a rather good book to add to your shelf of alternity books, it provides much information about bluefall (the system's water dominated planet) and the deepfallen (bluefall's sentient race). If you have the cash, then get the book. The only thing i didnt like was the art, but the info was great.



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