Type of bind: Paperback
EAN num: 9780786912179
ISBN number: 0786912170
Label: Wizards of the Coast
Manufacturer: Wizards of the Coast
Quantity: 1
Page Count: 60
Printing Date: October 20, 1998
Publishing house: Wizards of the Coast
Release Date: October 20, 1998
Sale Popularity Level: 1949034
Studio: Wizards of the Coast
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Rated by buyers
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This adventure pits the players against a StarMech warhulk (an automated AI capital ship) left over from the Second Galactic War. The warhulk, having been badly damaged in the war has finally succeeded in repairing itself and is now eager to pick up where it left off. Some interesting ideas and subplots, and the AI personality of the warhulk, Ares 22 (complete with dark humour) is especially well done. Players have to contend with a traitor within their ranks, an assault by a commando team, not to mention a race against time and a Concord fleet massing to blow the warhulk into tiny particles. I just wonder if this adventure was inspired by Edward Bryant's short story 'Pilots of the Twilight'...
Rated by buyers
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Players must board and deactivate a robotic warship. Cool! The only weak point is the art--the warhulk itself, Ares 22, looks a bit cheesy in a few spot illos, which detracts from the overall mood and feel of the book. Add a star if TSR had used art as good as they had in Planet of Darkness.
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