Type of bind: Paperback
EAN num: 9780786912148
ISBN number: 0786912146
Label: Wizards of the Coast
Manufacturer: Wizards of the Coast
Quantity: 1
Page Count: 96
Printing Date: August 18, 1998
Publishing house: Wizards of the Coast
Sale Popularity Level: 424074
Studio: Wizards of the Coast
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Rated by buyers
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Written in the style of a sales brochure, this supplement provides lots of useful gear for Alternity players. The weapons section doesn't feature many new guns though, most already listed in the basic rulebooks (Players Handbook or Gamemasters Guide). Also included are stats for personal gear, clothing, utility equipment, computers, and vehicles. Well illustrated throughout and features some original ideas. A nice, though not essential addition to the rulebooks for busy GMs too lazy to dream up their own high tech gear.
Rated by buyers
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The Arms & Equipment guide is a very useful book, no doubt, as all its cyberware, extensive clothing lists, and valuable equipment is invariably a must for any alternity player. however, when it comes to the weaponry section...there's much to be left out, for instance where's that arc pistol when you really need it, and just really how hard is it to come across some of these items. without a good head on their shoulders, a gm could easily lead a monty haul with this one.
Rated by buyers
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this book is awesome! its filled with cool weapons, armor, and specialty material for clothes like Antiscan and Stealth cloth. an awesome suplimentary for only 12 bucks!
Rated by buyers
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This book contains a whole lot of very interesting and tasty flavor to our campaign. Teh new guns and "brand names" are very kewl. This book is worth 11.97! If you are looking for a way to lighten up your campaign or character this is the book to buy!
Rated by buyers
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Its a great accessory. The book includes specialty cloths, armors, weapons, and supplies for everyone. Things like the Hammer 5 11mm charge pistol (a gun with style!) and quadrupale priced "smart bullets" (laser giuded)
Alien cloths, armor, and weapons included too. (although not much) and I really liked the listing of speacilty fabrics, aswell as the "brand name" weapons and armor. Best of all adventure hooks are scattered through out the entire book.
It only has a few computer, cybertech, and alien weapons. It includes a wide array of ground and air vechiles, enviromental suites, and lifesupport domes, as well as a few spacecraft, but no drive space ships. I'm betting TSR has speacial cybertech, spacecraft, body tank, and alien books in the works. This book is worth the price, but its mostly weapons, medical/survival gear, and armor. For computers and robots get DataWare.
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