Type of bind: Hardcover
Dewey Decimal Number: 793
EAN num: 9781932564709
ISBN number: 1932564705
Label: Fanpro
Manufacturer: Fanpro
Quantity: 1
Page Count: 176
Printing Date: March 31, 2007
Publishing house: Fanpro
Release Date: March 31, 2007
Sale Popularity Level: 1302918
Studio: Fanpro
Other books you might be interested in perusing:
Editor's Notes and Comments:
Product Description:
The guns, gear, vehicles, equipment, and other-combat-stuff book for Shadowrun, Fourth Edition.
User popularity level:

Rated by buyers
-
Being a 3rd Edition SR player, I was initially dismayed with 4th Edition in that the rules for weapons and martial arts from my Cannon Companion were now out the window. That dismay is gone.
Arsenal expands upon the Gear section of from SR4, with a slew of new weapons -- from tasers and hold-outs up to assault cannons and even a Gauss rifle -- as well as additional armour and outdoorwear, vehicles, and drones. These last two sections are a Rigger's dream, with literally dozens of new vehicles and drones.
Happily for me, the martial arts styles are back. Though different from the set-up of the original MA rules, they still provide an easy system for runners to make their close-combat specialists exceptionally unique.
The reason I'm rating this four stars rather than five is because of the one feature from the CC that Arsenal does not have: how to make your own firearm. This section of the CC included lots of book-keeping, but allowed runners to assemble their own custom weaponry to meet their specific requirements. There is no such animal here. The accessories and modification rules are included, which serves to mollify me at least a little bit.
One quick word of warning, though: Several items in here refer to new rules presented in "Street Magic" or "Augmentation." The rules aren't reprinted here, so if you don't have those, you're up drek-river, omae.
Find other books like this one: