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Type of bind: Paperback
Dewey Decimal Number: 793
EAN num: 9781932442540
ISBN number: 1932442545
Label: Green Ronin Publishing
Manufacturer: Green Ronin Publishing
Quantity: 1
Page Count: 128
Printing Date: February 20, 2006
Publishing house: Green Ronin Publishing
Sale Popularity Level: 154512
Studio: Green Ronin Publishing
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Product Description:
Heroes can face some pretty tough decisions, but nothing compares to the choices a player has to make. Whether at character creation or when leveling up, just figuring out how to get the sci-fi hero on your character sheet to match the one in your imagination may be the toughest challenge in the game. The Future Player's Companion provides more character fundamentals for you sci-fi d20 System game. From basics such as talent trees and new advanced and prestige classes to innovative new options like Environment Packages for characters from alien worlds and rules for biotech and genetic engineering, this crucial sourcebook give you the tools necessary to define your hero of tomorrow.
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Rated by buyers
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I GM a d20 Future game and this book just arrived on my doorstep. I spent about 10 minutes perusing the book and found at least 20 ways to spice up my campaign just from that preliminary browse. And this is supposed to be a player supplement! By no means is this book essential for your campaign, but it will save you the time and effort of making this crap up on your own (e.g., this book is full of new gear, cybernetics, occupations, feats, skill applications, prestige classes, and much, much more).
If you GM a d20 Future campaign or are a player in a d20 Future campaign, I recommend that you purchase this item. You will not be sorry.
Rated by buyers
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The future is a big and scary place for some of us. For others it a place with no boundraries and as many opportunities to discover new things as there oppurtunities for these discoveries to kill us. Literally hundereds of futuristic novels, short stories, movies, television programs, radio programs and cartoons have been made and dedicated to the future or at least the futuristic. In fact the future is so big no role playing game can ever hope to encompass all of it. All it can do is give us the GMs and Players some tools to forge our own stories in the worlds of tomorrow.
Roleplaying is all about collective story telling. And some of the greatest stories are seen through the lens of science fiction and science fantasy. This book gives you more tools to forge those stories. You need D20 Future to get the most out of this book. Future Tech would be nice but is not required.
Whereas Future was really just a basic overview that was expanded in the subsequent books in varying degrees of detail, most of that was more geared for the GM who runs things behind the scenes than for players who actually play in these universes. Future Companion is geared towards the Player almost exclusively. More ways to get the most out of the mutation rules from the original future, more occupations to give an idea as to what the heck brought the character to beginning of the story and the obligatory gear and classes.
On a personal note, I have been buying D20 Modern books from Game Mechanics since they very first put out Modern Players Companion and I have yet to get a bad book from them. Future Players Companion is no different. Many of the people that worked on the Future books help make this as perfect a primer for the game as their very first book was. As a player, this book gives me a wealth of options for my character to be the best he or she might be in the collective story. As a Game Master this book is a wealth of information for my own NPCs and to help my players finalize their characters so the whole game runs smoother. It also helps as a spring board of new ideas, especially possibililities I would never have thought of otherwise. If you seriously want to D20 Future, your campaign will be all the poorer for not purchasing this book.
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