Books : Three Days to Kill (Penumbra (D20))

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Author name: John Tynes

 : Three Days to Kill (Penumbra (D20))
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Type of bind: Paperback
EAN num: 9781887801942
ISBN number: 1887801944
Label: Atlas Games,U.S.
Manufacturer: Atlas Games,U.S.
Page Count: 32
Printing Date: August 24, 2000
Publishing house: Atlas Games,U.S.
Sale Popularity Level: 1220518
Studio: Atlas Games,U.S.




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Product Description:
Deeptown lies in the shadows of mountains, a town where anything is for sale if you can only meet the price. But in the wild surrounding valleys of the Deeps, it's the bandits who make the darkest deals--and their ambition comes at a cost far greater than the contents of any wayward caravan.

You and your team have just been handed a new job: disrupt a meeting between a bandit lord and his mysterious new allies. At a remote mountain villa, you will strike hard and fast and leave terror in your wake. They give you the tools. You provide the talent. Survive, and you'll be well rewarded. Fail, and you'll pay the price.

Three Days to Kill is the very first in Atlas Games' Penumbra series of adventures for the D20 System. Penumbra adventures require the use of the Dungeons & Dragons Player's Handbook, Third Edition, published by Wizards of the Coast.



Customer Reviews
User popularity level:  out of 5 stars

Rated by buyers 4 out of 5 stars - Rather Short, but Very High Quality Module
"Three Days to Kill" is part of the Penumbra line of products by Atlas Games. Penumbra is a fitting name for the product line, as it means "A partial shadow, as in an eclipse, between regions of complete shadow and complete illumination; something existing to a lesser extent", and all the Penumbra products are D20 based Open-Game Content, utilizing the major features of the Dungeons and Dragons books. Going to Open Game Content was an excellent move by Wizards of the Coast (the current producers of all official D&D material), as it gives all the gamers a wider variety of choice when choosing modules and source book material. Atlas Games certainly know what they are doing when it comes to role-playing games, and they have made a outstanding module here.

The basic story itself is rather simple. Two local leaders of bandit gangs have been uneasily working together, while trying to find ways to shaft the other. One of them approaches the party during the "Festival of Plenty" and asks them to disrupt a meeting between his rival and an unkown organization. The PC's are given some nifty magic items and a promise of payment upon succesful completion. What sets this module apart from others is that isn't a dungeon crawl, nor does it exactly lead the players by the nose. The PC's are expected to scout out the area where the meeting will take place and find strategic ways to disrupt it, and not necessarily by killing everyone either. While one way of completing the mission is set forth in the module, there are myriad ways it could be done, all of which would lead to a different conclusion and a different set of post-adventures. If the DM plays this one right, the PC's will be kept in the dark the whole time about who the orgnization really is, and will have a rather suprising ending that can lead to all kinds of new adventures.

"Three Days to Kill" is unfortunately a little too short, but it makes up for it's brevity by the quality of the material present. A whole lot of little things add together to make one really great adventure. A "rumors" section fleshes out the location quite a bit, giving the players and the DM a feel for what the local area is really like, along with presenting a springboard for contuining the adventure. The author put a good deal of time into planning out and explaining what all the major characters are like, how they think, and how they will react in any given situation, which makes the DM's job a lot easier. There's also a neat little tidbit present with all the character's stats - instead of just listing a name, class, level, etc, there is a little blurb describing the person or creature. For example, "Modus : Fearless Leader", "Cassius : Disciplined Disciple", and my personal favorite, "Six Young Orcs : Boys Being Boys". The festival going on in the background of the story is brought to life by several small encounters listed, such as "The Pit", a place where criminals are put for festival revelers to relieve themselves on, and "I'll Kill You", a fully fleshed out drinking game that sounds like it would be a pretty good time at a real party. The artwork shown isn't anything too spectacular, but it's not bad either (certainly a lot better than the original D&D modules artwork back in the 80's - I still shudder thinking about them). The artwork has a very "sketchy" feel, which normally wouldn't be a good thing, but here it fits the tone of the module very well. The maps included (with the excpetion of the map showing the way to the meeting place of the bandit leader), are all superbly done, and are crammed full of little details.

"Three Days to Kill" is a highly recommended module. Hopefully we'll see lots more material like this from Atlas Games in the future.



Rated by buyers 5 out of 5 stars - This item rocks!
This adventure is everything i would expect from Atlas games. High quality atmosphere and exciting story lines. Their grasp of the D20 rules is great and their writing talents are above the WOTC standard. This particular book will end up giving any DM several advenures in one AND an interesting base of operations for a entire campaign. Buy it and don't look back.



Rated by buyers 5 out of 5 stars - An awesome break from the typical dungeon crawl.
As a DM who's been running a 3rd edition campaign since it came out, this adventure is one of my (and my players) favorite D20 adventures. The adventure does a great job of breaking free from the 'hack n slash' dungeon crawl genre. Characters become involved in a rich (and slightly twisted) city, a secret plot, and a GREAT surprise ending that is world-shaking and can play nicely into changing your entire campaign setting. Highly recommended by this DM.



Rated by buyers 1 out of 5 stars - Has anyone actually...PLAYED the game?
OH man! If wizard are going to give out there licences they should eb careful who it goes to! The advnture needs a LOT of adjusting to get it played. This does not have sunless citadels play out of the box approach. Its is a disorganised rmbling...and they call it a "Module". The items are inaccurate, they have missed an awful lot of the rules and most of all the adventur...[is not fun]



Rated by buyers 4 out of 5 stars - Penumbra is doing good work
OK the new independent D20 stuff is as good if not better than the Official Wizards Of The Coast(WOTC)stuff. I have ran this module tied in with another Penumbra release "Thieves in the forest." The adventure is simple and easy to follow it can be completed without having to redirect the players constantly. If the DM would wish to add additional complexity the storyline is open enough to allow it to tie in with a greater goal or larger campaign. Having ran "Forge of Fury" and "Sunless Citidel" from WOTC, this adventure is just as well presented and as nice to look at. I hope the open D20 system continues to draw talent as good as these folks at Penumbra.

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