Discount Price: $49.95
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Type of bind: Hardcover
Dewey Decimal Number: 793
EAN num: 9781594720109
ISBN number: 159472010X
Label: Alderac Entertainment Group
Manufacturer: Alderac Entertainment Group
Quantity: 1
Page Count: 384
Printing Date: July 12, 2006
Publishing house: Alderac Entertainment Group
Sale Popularity Level: 1229723
Studio: Alderac Entertainment Group
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Editor's Notes and Comments:
Product Description:
The Master Codex for the Accordlands Role-Playing Game details all of the information that players need to begin adventuring in the world of Warlord: Saga of the Storm. Classic races and classes are reevaluated and redesigned to make the Accordlands Role-Playing Game a unique role playing experience. New mechanics are presented alongside old mechanics for easy reference. This is the only book a player needs!
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Rated by buyers
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This is a Player's Handbook for Warlord this a great Book for geting into warlord Saga of the Storm a great card game .
Rated by buyers
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Overall I am not overly impressed with this book. It is a solid "players guide" for the Warlord setting, containing not-quite-typical races combined with predictable classes. As far as having all the nuts and bolts for running a Warlord setting game, it is all there.
What is lacking is any story, background, or other information to get a campaign off the ground. While those familiar to the Warlord setting, such as those who have played the Warlord CCG since its beginning, may not see this as a negative, those unfamiliar or new to the setting will find this frustrating. For a core book, a "Master Codex", I would expect at least an overview and history of the lands. The prestige classes could have waited for a later book. In order for a game master to run this game in the Warlord setting, he will need to buy the Atlas and Monster books (retaining around $40 each) as well as this $50 tome. At a much lower price tag, the generic D&D core books are a much better buy. If one needs to do the homework to run a game in this setting anyway, why buy the overpriced books?
Overall a solid player's book full of nuts & bolts for the game, but lacking in overall detail for running a game. It should have been called a Player's Guide rather than a Master Codex. My recommendation is to use the D&D 3.5 core books and pick up the Atlas for a campaign setting (assuming the Atlas has the sufficient background information and histroy to be used as such).
Rated by buyers
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Great book - covers the world of the Warlord CCG game in excruiating detail! Everything you could want is in here. Gave it four out of five because I hink they could have split it into more volumes in order to get into even more detail. I look forward to picking up the other books in the series! A++
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