Books : LEGO MINDSTORMS NXT-G Programming Guide (Technology in Action)

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Author name: James Floyd Kelly

 : LEGO MINDSTORMS NXT-G Programming Guide (Technology in Action)
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Type of bind: Paperback
Dewey Decimal Number: 629.892
EAN num: 9781590598719
ISBN number: 1590598717
Label: Apress
Manufacturer: Apress
Quantity: 1
Page Count: 196
Printing Date: July 12, 2007
Publishing house: Apress
Sale Popularity Level: 21580
Studio: Apress




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Editor's Notes and Comments:

Product Description:


The reader of this book will be someone looking for more detailed information on the NXT-G programming language used to program the LEGO Mindstorms NXT robotics kit.



LEGO MINDSTORMS NXT-G Programming Guide is suitable for young programmers, age 10 and up, as well as parents and teachers who want to learn the new language for themselves or be able to assist students/children with learning to properly program their robots.

What youll learn

Who is this book for?



This book is for people new to programming (10 years old and up) or for experienced programmers new to the NXT-G programming language.





Customer Reviews
User popularity level:  out of 5 stars

Rated by buyers 5 out of 5 stars - Great resource for NXT-G programming
This book covers a lot of ground on NXT-G programming and is a must have resource for anyone serious about programming in NXT-G as the on line help included with the NXT set is not adequate.
As a professional programmer and a robotics hobbyist, I would recommend that anyone wanting to bring out the full potential of their NXT creations move to a text based language like Robot-C instead. While NXT-G is good for simple programs, it is just to difficult to create anything of any complexity as the graphical elements and all those connecting lines distract you from what you are trying to accomplish.
I am giving this book 5 stars because it does well at what it is, a reference / guide to the NXT-G programming language. It is NXT-G itself that I would only give 2 stars.



Rated by buyers 5 out of 5 stars - Great Book!
We bought this book for our nine year old son who had recently received the Mindstorms NXT for Christmas. He could not put the book down - read it from cover to cover and thinks it is a great book. Highly recommend.



Rated by buyers 5 out of 5 stars - Lego Mindstorms NXT_G Programming Guide
When it comes to wanting to do Lego Mindstorm NXT-G, this is the very first book you should get. The book shows the reader what different blocks are and how they work. The book also reads in terms that middle school students can understand and follow. Programming is the most difficult item that you have to do with a roboit. This book shows is a great resource for people that are in to lego roboits.



Rated by buyers 5 out of 5 stars - The Best, Most Complete Guide to NXT-G
There's no other book out there that covers the NXT-G programming language. Jim Kelly covers the subject thoroughly, in a clear, friendly and encouraging style.

The book not only covers NXT-G, it's also a primer on what programming is and how it works. With this book, teachers, students and beginners will have everything they need to understand how NXT-G works and how to use it. Advanced users will learn a thing or two as well, particularly with respect to some of the lesser known blocks within the NXT-G program.




Rated by buyers 5 out of 5 stars - More Details about the book
The book consists of 26 chapters plus 1 appendix.

The very first 2 chapters cover the questions of "What is a robot" and "What is a program" and introduce the topic of pseudo code. There are many different methods when it comes to pseudo code, but this method will hopefully help teachers, parents, and students to understand how to take an idea for a program and turn it into actual NXT-G block code.

All 36 blocks are covered (the book is useful for both the retail version software and the educational version), and each block has its own chapter with the exception of a couple of blocks that share a chapter (such as the Random block and Number-To-Text block that share chapter 14).

There is a chapter dedicated to the concept of data plugs and wires (Chapter 7). This can be one of the more confusing elements of NXT-G, so this chapter uses a simplified method of showing how data types (number, text, logic) are passed between blocks.

Another chapter provides a walkthrough on creating a My Block. My Blocks are powerful methods for simplifying NXT-G programs, and this chapter shows how the ability to re-use My Blocks can be helpful.

Finally, the appendix covers some basic math such as converting back and forth between degrees and rotations. It also explains the LCD screen's resolution and how the X/Y coordinates work.

Teachers, parents, coaches, and kids should find this book useful. It's written in a very friendly and easy-to-read style and provides plenty of sample programs in each chapter to demonstrate how to use the blocks. Also, coverage of each block's configuration panel is also provided. Overall, the book can be used as an additional source of information on the NXT-G programming language to supplement the Help files included with the software.





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