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Type of bind: Hardcover
Dewey Decimal Number: 793
EAN num: 9781588463388
ISBN number: 1588463389
Label: White Wolf Publishing
Manufacturer: White Wolf Publishing
Quantity: 1
Page Count: 220
Printing Date: February 07, 2007
Publishing house: White Wolf Publishing
Sale Popularity Level: 640425
Studio: White Wolf Publishing
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Product Description:
The Savage Fury Unleashed
The Forsaken have been pushed to the wall by their enemies. Now they push back. The tribes share their deadliest secrets with one another. Their packs teach one another the secrets of striking very first and hardest. Around the world, the Forsaken reclaim what is theirs. Will you join them?
A Character Book for Werewolf: The Forsaken
An in-depth look at the tribes and tribe-less of the Forsaken, from their history and traditions to their weapons of war
Numerous new options for character development, from new Merits and Gifts to a more detailed explanation of Harmony and pack tactics
Information on playing the Forsaken at a larger scale, from pack alliances to details on Forsaken culture and concerns around the world
The Rage: Forsaken Player's Guide is a 220 page hardcover supplement for the World of Darkness game Werewolf: The Forsaken.
User popularity level:

Rated by buyers
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Just like it says this book is the players guide to W:tF. It has loads of info on the tribes of the moon and several new gift lists and rites. One section I found interesting talks about alliances between packs and goes into detail about how wan why they are made. Over all it gave me a bunch of ideas for my chronical. I recomend this to anyone playing Werewolf.
Rated by buyers
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I received the book within days of the purchase and in tip top condition. I wouldn't hesitate to make a purchase from them again.
Rated by buyers
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One thing that amazes me is the quality of supplements for Werewolf: the Forsaken. Pretty much everything released thus far has added depth and value to my games, and this one is no exception. Billed as the 'player's guide' for Werewolf, this book delivers exactly what it promises. The very first part of the book goes into detail about each of the five Tribes of the Moon, exploring their individual culture, history, Auspice roles, and views on Renown, Harmony and Primal-Urge, as well as giving some sample story hooks. It has everything from mention of Blood Talon warriors who rode with the Mongols, to the roles assigned to Bone Shadow Irraka, to the Iron Master tradition of wearing decorations in their fur. And so much more. This is all stuff that expands upon and compliments what was written in the core book. Theres also a section on Ghost Wolves, explaining how and why Uratha choose the path, what their lives are like, and most intriguingly, options for STs to create a new 'sixth Tribe', with a few sample 'Tribes' included for good measure. Of course, as with everything else in the nWoD, this is all purely optional and STs can feel free to use or discard it as they see fit.
The subsequent chapter is named Meat, appropriately enough, and contains just that. It's full of optional new Merits, Flaws, Gifts, Rites, Fetishes and Talens. Tooth and Claw, a new Fighting Style Merit, is introduced, and each Tribe gets a new Gift list, as well as suggestions for further Gifts (though it's recommended the ST be careful to keep things balanced). I found the Weakness and Information Gifts especially intriguing, but theres almost a dozen to choose from! Theres also examination of Harmony and, most importantly, pack structure, including new rules for using pack tactics! The final chapter, named Bones, goes into more detail on setting. A major portion of it deals with Protectorates, alliances between packs, and large scale interaction between local Uratha. This sort of stuff will doubtless be useful for Forsaken LARPs, but equally interesting was the examination of Uratha culture across the globe. Both the culture and regional problems are shown, along with several very different sample NPCs. How do the Uratha of the Middle East and North Africa view Islam? What strange cults threaten those in the Mediterranean? How much influence comes from the tribal animistic beliefs of Africa? And what are the Pure up to in Asia? All these are answered in this last section.
All in all, this is an excellent book. The sections on Tribe and global culture are excellent for adding some new dimension to characters, while the information on setting is useful for any large scale game. And, needless to say, the new mechanics are invaluable as well. Especially the stuff about packs. And, like I said, pretty much everything published so far has been a great resource. I find much of the information from this book going hand in hand with other resources, like Shadows of the UK and Lodges: the Splintered, adding more regional detail and variation to the setting. Whether you want to run a game in the wastes of the Sahara, or the slums of Rio, or the good old U-S-of-A, you'll find this book incredingly useful. I strongly recommend this as a resource for both players and STs.
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