Type of bind: Paperback
Dewey Decimal Number: 793
EAN num: 9781565043428
ISBN number: 1565043421
Label: White Wolf Publishing
Manufacturer: White Wolf Publishing
Quantity: 1
Page Count: 128
Printing Date: August 03, 1999
Publishing house: White Wolf Publishing
Sale Popularity Level: 961671
Studio: White Wolf Publishing
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Rated by buyers
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The Ratkin have a purpose; when all the other werecreatures fail to keep humanity in line, it's the Ratkin's turn. They are purely of the Wyld, and though the Weaver has its place, it often gets out of line. That's where the Ratkin step in. The Ratkin seek to hasten the Apocalypse because it will provide for a new beginning, and the hordes and hordes of Ratkin are more than ready for this day. In this book, you'll find a lot of good stuff. The Ratkin are along the lines of the Bone Gnawers, just with more enthusiasm and take themselves even less seriously. As a result, there's a lot of neat stuff in here; since television shows (particularly cartoons) are often given a lot of attachment and watched a lot, they have a reflection in the Umbra, just like everything else. Tom and Jerry is a good example, and for the Ratkin Engineers, there's Pinky and the Brain. Anyway, aside from all that, the Ratkin book is well worth reading if you have a sense of humour about it; they're spastic, destructive, and at the same time, quite shrewd about what they do. Should another War of Rage erupt, you can bet the Ratkin would be messing any Garou that got in their way...
Rated by buyers
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Like so many White Wolf expansion books, this one pulls the rug out from under the Storyteller by reversing many of the earlier sourcebooks' assumptions and by loading down player-characters with previously unavailable goodies. Nothing new so far, but this time the changed premises are really silly. Rattus norvegicus, the Norway rat (which the book keeps pointing out is THE rat we're talking about) is a parasite on Homo sapiens. It couldn't survive in anything like its present numbers without man and his works, such as apartment buildings and grain silos. So the Norway rat would necessarily be a great friend of the Weaver, no? NO! Also, remember that Rat is the Totem Spirit of the Bone Gnawer tribe. So Rat must be pretty confused, or pretty disgusted, by the Ratkins' determination to exterminate all Garou without regard to tribe. And then you have the ability of some Ratkin to enter a cartoon realm and/or use cartoon abilities just because rats often feature in Saturday morning cartoons (e.g. Pinky and the Brain). In sum, the Ratkins presented in this sourcebook are slavering cartoonified lunatics dedicated to bringing civilization crashing down around their own ears for - no reason in particular. If that sounds like fun to you, hey, knock yourself out.
Rated by buyers
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It is an ecetial piece in the werewolf series. I have spent many the hour batlling it out with my buddies with this addition to our war against the wyrm. Get this book if you want to bring your game to a new and higher level.
Rated by buyers
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Wow! Raw, energetic, and untamed. Ratkin and the book itself. I suspected a few things about them, but it was nice to be justified and have something to point at when it came right down to it. I like the view on Ratkin and their world. The only thing I have problems with are possibly the 'Freak' aspects. They are fairly powerful and very disruptive, not to mention weird. Still the new gifts, different perspective on old ones, and new stats/abilities are new breath to old campaigns. Among all the shifting breeds it looks like the Ratkin are the most prepared for the end of it all. With the growing trend in WW toward the "Last Days" theme Ratkin will truely come into their own. If you want Ratkin characters, buy it. If you want a change of pace in the foes your Garou are fighting, buy it! I keep having this vision of the movie Aliens when the marines were being overrun as being what it would be like to stumble over a Ratkin nest.
Rated by buyers
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Now you too can be one of the rats. Included are the rules for playing as one of the freak aspects, ratkin aspects formed in the modern day which represent some of the most bizarre and awesome characters possible in your troupe. Enjoy this one!
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