Books : Necromancer (Dorsai/Childe Cycle)

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Author name: Gordon R. Dickson

 : Necromancer (Dorsai/Childe Cycle)
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Used Price: $1.74
Collectible Price: $10.00
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Type of bind: Mass Market Paperback
Dewey Decimal Number: 813.54
EAN num: 9780812545302
ISBN number: 0812545303
Label: Tor Science Fiction
Manufacturer: Tor Science Fiction
Quantity: 1
Page Count: 224
Printing Date: September 15, 1998
Publishing house: Tor Science Fiction
Sale Popularity Level: 872159
Studio: Tor Science Fiction




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Editor's Notes and Comments:

Product Description:
Life on Earth is good. Disease is checked, hunger ended, and war and suffering abolished, with liberty and justice and a high standard of living for all.

But Paul Formain, a strangely gifted young engineer, doesn't believe a word of it.

So he comes to Walter Blunt's Chantry Guild, whose motto is 'Destruct!' and whose stated goal is the end of civilization. There are Alternate Laws at work in the world, says the Chantry Guild; Walter Blunt has pledged his life to them, and to the principle of destruction as a positive force.

Even more disturbingly, the Alternate Laws appear to work.

After centuries of hope and progress, and the triumph of science, something strange is happening to mankind. And whatever it is, it's going to be big.




Customer Reviews
User popularity level:  out of 5 stars

Rated by buyers 4 out of 5 stars - An interesting blend of hard science fiction and fantasy
"Necromancer" is a fascinating novel. It is the story of the beginning of the Splinter Culture era, when humankind acquires the ability to colonize other stellar systems, and "splinters" into various groups. This is a wistful, and poetic story with numerous touching undercurrents that the discerning reader will appreciate. It also has the distinction of being the only Childe Cycle novel that really talks about Old Earth (our planet) in considerable detail (although volume 2 of The Final Encyclopedia does touch upon it a little, and Young Bleys and Other do to a minor extent.)

This novel touches upon a profound question: what is the true basis of reality, and how is it affected by our own perceptions? The "Chantry Guild," the precursor to what becomes the Exotic Culture, is trying to explore this question. It comes up against a mutant from the future who is seeking to apply what physicists are only now beginning to call "retrocausality" in order to change the past from the future. And in so doing, this sets the stage for the Childe Cycle future of the Dorsai, Friendly, and Exotic cultures. A book that can do all that is certainly worth a look from fans of Dickson's "Child Cycle" series of novels and short stories. Highly recommended.



Rated by buyers 3 out of 5 stars - Super Reader
This is not a direct sequel as such. No zombies, either. A man loses an arm in an accident when he fails to take heed of his 'danger sense'. He then gets involved in an organisation that has 'Alternate Laws' they believe in, and tell him he can regenerate his arm.

They have plans for him and his talent, they think they can use him as an agent to destroy the technologically assisted utopia they live in, that is still full of problems.



Rated by buyers 5 out of 5 stars - A Bridge to the Dorsai
Necromancer is the second published novel in the Childe Cycle, following Dorsai!, but is actually the very first volume in internal chronology among the published works. This novel was intended as a bridge between the projected (but never published) historic volumes in the Cycle and the near future novels of the Dorsai series.

In this novel, Paul Formain is a mining engineer who has an accident that tears off his left arm. Although he has regeneration treatments, the arm does not grow back. He is told that the problem is purely psychological, so he consults a therapist, but only learns something that he already knows: he is unusually resistant to hypnosis.

Taking another approach to the problem, Paul tries the Chantry Guild, an organization created by Walter Blunt after being the only survivor of a hunting party caught by a freak early-winter blizzard. While the others died of exposure, Walter walked out to shelter wearing only the lightest of hunting clothes and arrived warm and rested. Chantry Guild literature claimed successful regrowth of missing limbs even in the treatment of resistant individuals. Paul meets with Jason Warren, the Guild Secretary, and is provisionally accepted in the Guild. He finds the training to be weird, but effective, and becomes a Necromancer.

This novel shows Paul developing certain skills in the Alternate Laws, but otherwise seems to lack any forward movement. The reason for his passivity is implied by the continued concern over a sailing episode five years before. Paul had been caught in a small sailboat by a severe storm and nearly died of exposure, much as Blunt had come close to death. Paul has a continuing vision of dying in that boat. At the end of the book, Paul visits a body wrapped in chains far below the surface of the ocean near the location where he had been rescued; this scene will be shown again in other stories in this series.

The author exhibits an intense interest in hysterical strength and other superhuman phenomena. This interest is reflected in his other works, but is central to the Childe Cycle. The author often pairs such extraordinary skills with a strong sense of responsibility and an unrelenting perseverence.

The pivotal character in the Child Cycle is Donal Graeme, the "genetic general" who has the main role in the Dorsai! novel. Donal has the ability to see the future ... and the past. Moreover, he has other abilities that he keeps concealed from most people.

This novel sets up the interstellar political situation in The Tactics of Mistake, the subsequent novel in internal sequence. It depicts the initial separation of the Exotic and the Friendly Splinter Cultures from the mainstream of humanity. The origin of the Dorsai Culture is described in the subsequent volume.

Highly recommended for Dickson fans and for anyone else who is interested in the evolution of mass movements, cultural differentiation, and the role of individuals within society.

-Arthur W. Jordin



Rated by buyers 3 out of 5 stars - A Fun, Fast Paced, Unique, Fantasy Thriller
I read this book as an adolescent and flew through it. I picked the book solely on the title, which was never really explained in the story. It has alot of action in it. It has major plot holes, and at one point the author forgets that the main character is missing an arm. The plot involves magic, psychological manipulation, and halucinations. The environment isn't well-developed, but like many 10 cent paperbacks, has a few intriguing concepts and stimulators that make it a fun read. I'd compare this book with one of Andre Norton's minor books. It's a great escape!



Rated by buyers 5 out of 5 stars - Necessary to get the Childe Cycle ball rolling
I have no idea what order the Childe Cycle (aka that series with Dorsai) was published in . . . I'm reading them in the order listed on the back of the Final Encyclopedia, which gives this as the very first book and so off we go. It's a slim, slight book with a seemingly straightforward plot that starts to go in all kinds of weird areas very quickly, almost too quickly. Paul Formain is a guy with not so good luck who loses his arm and can't have it replaced because none of the grafts will take. But some people tell him he has some ability with the "Alternate Laws" and so the Chantry Guild, led by Walter Blunt, decide to take him in and train them. Little do they know what it leads to. And neither does the reader, apparently. Dickson is too good a writer to not make the book any less than interesting and readable but some of this stuff doesn't seem worked out too well, the Alternate Laws remain kind of a catch-all and after reading the book I still have absolutely no idea what they are supposed to do. Other than Paul, none of the character have anything other than thin personalities (the lady, Kanteele is never developed at all and her at times strange behavior never really explained) and even Paul isn't that interesting since in grand SF hero tradition he mostly reacts to stuff and overcomes obstacles mostly because hey, why not? A lot of stuff happens toward the end that basically serves as a prelude for everything that comes after, which is where this book becomes essential. While if you skipped it, the rest of the Cycle probably makes perfect sense, this lays down the foundations and while not a spectacular book on its own, when fitted in with the rest of the series, it takes on a different resonance altogether. Even with those flaws, Dickson keeps the story moving, his science may not be ready for a doctoral thesis but the philosophy is always interesting (a highlight in most of his books) and the result is never less than entertaining, even if it is far from a masterpiece. Read this only to move on to the subsequent books.

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