Books : Barrow of the Forgotten King (Dungeons & Dragons d20 3.5 Fantasy Roleplaying)

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Author name: Ed Stark

 : Barrow of the Forgotten King (Dungeons & Dragons d20 3.5 Fantasy Roleplaying)
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Type of bind: Paperback
Dewey Decimal Number: 793
EAN num: 9780786943180
ISBN number: 0786943181
Label: Wizards of the Coast
Manufacturer: Wizards of the Coast
Quantity: 1
Page Count: 64
Printing Date: February 13, 2007
Publishing house: Wizards of the Coast
Release Date: February 13, 2007
Sale Popularity Level: 77386
Studio: Wizards of the Coast




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Customer Reviews
User popularity level:  out of 5 stars

Rated by buyers 3 out of 5 stars - Quick, hire an editor
Well, after finally finishing it, it was actually a fun adventure, but getting there was no walk in the park. First off, for $20, I really expect more, and a lot better. The very first thing you'll notice is that behind the shiny cover, you have something that looks like it was photocopied on paper barely better than news paper quality. C'mon, I paid $20! Oh well... beyond that, the most annoying thing is the layout, which is something that WOTC started doing with their adventures... the main 'story' is in the very first part of the book, the 'encounters' are in the second half of the book. I don't like this format. It's supposed to make encounters easier to run, but the fact is it divides the information in a bad way. It ended up creating more work for me as the DM, which sucks.
Another thing that created a lot of work for me is that this adventure was obviously rushed out the door without anyone reading over it, which is a real shame. There are gaping omissions, incorrect references, and you'll even see references to page 'XX', where they didn't even fill in the info at all. The bad thing is that a lot of this is at the beginning of the adventure (or maybe I just got used to it by the end). I was very close to just calling it quits on this one and moving on to a different adventure, but after spending a good amount of time revamping the adventure a bit, giving it a more fitting background story for my campaign (which is set in Eberron), and changing some of the encounters and the ending, it actually ended up being a lot of fun. There are some really fun encounters in here, but be aware that a lot of them are kinda dangerous, and I had a few characters die. Again, a lot of that came in the beginning of the adventure. Had WOTC spent more time refining this one, I think it could've been great. It's still pretty good, just be prepared to spend a LOT of time prepping.



Rated by buyers 3 out of 5 stars - best suited for variant race classes.
I am now playing this adventure,and after three 8 hour gaming sessions it has become apparant this module is better suited for experinced and higher level characters.It is hard to judge if my assessment is correct being as I am a player as oppossed to a DM,but the creatures,puzzles and
encounter backdrops are difficult to overcome with standard character types-which in our case includes a gnome rogue,dwarf monk,dwarf fighter,human cleric and human illusionist.If your campaign is a stickler for in game knowledge only, your encounters will be overwhelming.
Our Dm says in the forward that the module specifies that it is designed for experienced players(I'm a 25 year playing veteran),I can't understand the premise of "experienced" 1st level characters/players.I have played/Dm several new WOTC modules including castle ravenloft,demon web pits and temple of elemental evil,and outside of the demonweb pit module the recommended character levels seemed appropiate for those campaigns.
If your group tends to play warforged,dragon born or other monster races in your group then this moduleis just for you,it's encounters will be more suited for your varied additional abilities-a Dm should be prepared to downplay encounters for standard group makeups.



Rated by buyers 5 out of 5 stars - Hot Pursuit
"Barrow of the Forgotten King" is a 64 page 2nd level module (the very first in a series of three, continuing with "The Sinister Spire" and "Fortress of the Yuan-ti"). It's a classic dungeon crawl with a twist. Something strange happens at the graveyard of the sleepy town of Kingsholm. Enter the player characters... An ancient mausoleum has been breached by a group of ne'erdowells and soon the module turns into a heated pursuit, with the players characters fighting both against the intruders amb the tomb defenders. A well developed plot and memorable villains make for an excellent adventure. Kudos to Ed Stark for a work well done. Also attractive interior illustrations by Joel Thomas.

To sum it up: a must. After reading the adventure I changed my planned campaign to include it. Hope the subsequent module keeps up the good level. From the name of the third and final module "Fortress of the Yuan-ti", you can guess who will be the cold-blooded villains behind the intricate conspiracy...




Rated by buyers 4 out of 5 stars - Solid and well laid out
Solid overall. Story line is good and the new layout for encounters is growing on me. Nice mix of encounters.



Rated by buyers 3 out of 5 stars - Standard Dungeon Crawl with a few extra elements
Barrow of the Forgotten King sounded like a great adventure to use to get characters high enough in level and skill to go to more interesting adventures such as "The Red Hand of Doom" and "Expedition to Castle Ravenloft" and for that it works great. My main problem with the adventure is the fact that the city of Kingsholm isnt very fleshed out and it recommends that you can use some of the Npc's to help in the adventure and it doesnt flesh them out hardly at all. The puzzles or "roleplaying encounters" are not very challenging and a party of 3 2nd level characters had no problem with most of the regular encounters. So i'm guessing a full party shouldnt have any trouble with most of the encounters before the regular levelling up point that it recommends in the book. Most the adventure didnt seem very challenging and i had to "fix" a lot of things in order to make it so as well as adding in my own dungeon rooms and traps to make it a more thought out process than travelling room to room and killing whatever is there. A pc with track is also a must as i had to introduce another character later on because with no track the magical maze is nowhere near as fun as it could be. Also, if you want to run the module exactly as it reads then be prepared to pick up the 2nd and 3rd modules in the series when they come out.In conclusion, this is not a 5 star module, there are better modules out there...even for low levels, however if you are looking for a standard dungeon crawl with a low level puzzle or two (easy stuff with an experienced group of players) then this module is for you. It wasnt bad but then again it wasnt that good either.

One last thing i would like to talk about is weapons of legacy which WoTC seem to be pushing with each product. Legacy items are a cool idea but the way i understood them were that they were few and far between and very rare. It seems like every adventure they publish now...even the low level ones have weapons of legacy in them. I bought the "weapons of legacy" book off of amazon used and overall the book gave some decent quest ideas as well as the weapons but its extremely annoying when every module i buy gives a sword of legacy out at the end or in the middle thats used to defeat the main boss...this is part 1 of a 3 parter and it will add more legacy items each time i am sure and i am sure that the legacy sword in this one (which is an awesome weapon for paladin/fighter types)will be replaced by the sunsword in the expedition to castle ravenloft when my party goes through it. Artifacts were good enough...legacy items are just being overused and with a limit on using them they will soon be thrown away and upgraded with other ones.

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