Type of bind: Paperback
Dewey Decimal Number: 793
EAN num: 9780786939497
ISBN number: 0786939494
Label: Wizards of the Coast
Manufacturer: Wizards of the Coast
Quantity: 1
Page Count: 96
Printing Date: February 14, 2006
Publishing house: Wizards of the Coast
Release Date: February 14, 2006
Sale Popularity Level: 52383
Studio: Wizards of the Coast
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Editor's Notes and Comments:
Product Description:
New Gear and technology for any d20 Modern or d20 Future campaign.
d20 Future Tech is an extensive collection of high-tech items for use by players and Gamemasters. Building on subsystems very first presented in d20 Future, d20 Future Tech presents new gear and options for characters, vehicles, starships, and mecha. Covering technology levels from the current era to the far future, this supplement can be used in any style of modern or future compaign.
User popularity level:

Rated by buyers
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D20 Future outlined things and presented a good sample of what is to be, but was a little on the thin side. This book complements d20 Future nicely and fills in many of the gaps the general rules leave open. You get extra almost everything (occupations, feats, classes, starships, mecha and a lot more, but, surprisingly, no cybernetics).
This supplement is great, but lacks for cybernetics and now you got to buy Cyberscape as well. This and Cyberscape should have been one hard-bound book for like $5 more. I would have bought it.
I was a sucker and bought them both. You may wish to do the same.
Rated by buyers
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As the name implies d20 Future Tech is a new supplement for the d20 Modern RPG and the d20 Future Supplement. This book has all the goodies that sci-fi and high tech players will love...the gadgets, weapons, mecha, robots, and ships that you're just dying to get your hands on to outfit your characters. The book is broken down into six chapters dedicated to Personal Gear, Starships, Systems, Mecha, Robotics, and combat. The items in each chapter are presented in chronological eras of progress levels. For example, progress level 1 would be the Bronze/Iron Age, while our current age is progress level 5, the Information Age. These go all the way up to progress level 9.
Personal gear covers such things as weapons, ammunition and armour and includes things like gauss rifles and laser weapons, and at progress level 9, the deadly anti-matter launcher. The Starship section delves into the designing of starships and even space stations and the various weapons, armor, and engines that can be used. Various types and sizes of ships are included as well as all of the options that they can be outfitted with such as warp drives. The chapter on systems provides various types of gadgetry not associated with combat. These include systems such as retinal and genetic ID systems, Health and medical care, communications systems, and even gadgets for the home and kitchen.
The Chapter on Mecha will thrill players not only with the variety of Mecha types, armour and weaponry, but also with it's concise rules for combat, crew actions, training, damage effects, and more. There are even transforming mecha! The chapter on robots isn't just about robots but rather robots as heroes and PC's. Build the robot of your dreams with more options than the latest Mercedes. Seven sample bots are included to help get you started.
At 96 pages, d20 Future Tech can't quite be considered expansive, but everything in here is well written and well thought out and there's definitely enough to keep players busy in this new game system from Wizards of the Coast. Excellent art as always!
Reviewed by Tim Janson
Rated by buyers
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First D20 Modern product of the year and it's actually one of the better supplements of the whole series. A good portion of the weapons and such are revamped from Alternity's Star Drive setting. It also dovetails nicely with Cyberspace. And while there is very little for most players to improve themselves other than more choices for guns and rides as well as general gear there is also a chapter for those of us who want to play robots as well as for those that like smashing robots. Still no mecha like the Knight Sabers but some good stuff none the less. In essence this is a toybox. Nothing more and certianly nothing less. But oh, such wonderful toys they are!
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