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Type of bind: Hardcover
Dewey Decimal Number: 793
EAN num: 9780786932740
ISBN number: 0786932740
Label: Wizards of the Coast
Manufacturer: Wizards of the Coast
Quantity: 1
Page Count: 320
Printing Date: June 23, 2004
Publishing house: Wizards of the Coast
Release Date: April 01, 2004
Sale Popularity Level: 62001
Studio: Wizards of the Coast
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Editor's Notes and Comments:
Product Description:
An entirely new campaign setting for the Dungeons & Dragons® roleplaying game.
During the spring and summer of 2002, Wizards of the Coast, Ltd., put out a request to the gaming community for proposals for a new D&D game setting. 11,000 proposals and two years of development later, the Eberron Campaign Setting is the result of that search. This brand-new setting for the Dungeons & Dragons roleplaying game is an avenue for any D&D fan to experience swashbuckling adventure and explore mysterious new territories.
Designed to introduce a new, fresh world with unlimited possibilities for exploration, the Eberron Campaign Setting includes everything needed to develop characters and run campaigns in this exciting new arena. It includes new character races, monsters, prestige classes, feats, organizations, and equipment unique to the world, and it introduces a new base class to the D&D game. It contains substantial information on new elements of magic, including spells, domains, items, artifacts, and more. Also included are historical and cultural details of the world, along with extensive illustrations and a wealth of maps that put the setting into vivid context. This title will also include both adventure hooks and a full adventure so that players and Dungeon Masters can immediately begin enjoying everything this rich new setting has to offer.
User popularity level:

Rated by buyers
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totally needs to even out its race descriptions...4 pages for warforged...4 paragraphs fer a changling....NOT COOL for a DM with 2 changlings in the party...
Rated by buyers
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Ever since the setting was announced i hated it. I hated the idea of a "steampunk" type setting and i hated the idea that wizards would produce yet another campaign setting and split up there writers even further. I hated the fact there were new overpowered races like the warforged, shifters, and changelings and i hated that the warforged were sentient constructs. In fact i hated that whole idea for the setting.
Then i bought it and read it. I can now honestly say "I love the Eberron setting." It is like nothing out there. It is new and original and isn't just the same ole greyhawk or forgetten realms. The lands are all interesting and the races are all fun to play. Yes they may be out of place and overpowered in some dnd games but they fit right in with the Eberron theme. It is not a steampunk setting like i thought and is closer to a High magic setting. The artwork and layout are fantastic as well.
My only complaint was that i didn't buy this book sooner. I waited until it dropped down dirt cheap and picked it up. Now with 4th edition coming in 2weeks I'm not sure when ill find time to delve into the setting. I just know that ill be the very first to preorder the 4th edition version when it is released. (that is if 4th doesn't suck, heck ill probably still order the eberron setting even if it does). Great setting. Ranks right up there with Forgotten Realms and i may have to give the edge to Eberron just because it seems more about having fun than FR does. Forgotten realms borders on learning an encyclopedia that is if you want to run a true "FR" game. Good setting and i would recommend it to any dm out there looking for something different.
Rated by buyers
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The Ebberon campaign setting for the Dungeons & Dragons game system brings players into a new world. This is no backwoods medieval period setting. This is technology married to magic, and twisting plots. this is a world where the "normal" rules no longer apply. I highly recomend this book for any Dungeons & Dragons fan who wants something truly new.
Rated by buyers
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This is a great setting. It's very easy to get involved in Eberron, and there is just enough to play in such a vast world. The new races are very attractive and fun, and the personality of the world is very interesting. Since I play Eberron, adventures just got more fun. Of course, you don't need this material to take your players through amazing locations, jungles filled with ancient secrets and mysterious enemy lands, but this book will surly put you up to it.
Rated by buyers
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I run a D&D campaign set in Eberron, and of course this book is essential. It is very interesting, with a lot of good flavor material, and some decent additions to the rules (the new races are fun). One warning (this probably applies to all the Eberron source books): The backround information is very vague. Many things are hinted at, but rarely are they revealed in any detail. This is not neccesarily a bad thing. I like it because it releases me to invent whatever I want (without fear of contradiction by a player who has more time to study sourcebooks than me), and really make the setting my own. However, it is probably good to keep this in mind when you are considering buying this book.
Eberron is not The Forgotten Realms. You will not find reams of material on every obscure location and character.
The style of Eberron suits me very well, as it is quite conducive to plot oriented campaigns.
As for the book itself, it is well made and sturdy. Not a lot of typos, the illustrations are pretty good, better than a lot of Wizards books, but still a little inconsistent.
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