from: Wizards of the Coast
Type of bind: Paperback
Dewey Decimal Number: 793.932
EAN num: 9780786932733
ISBN number: 0786932732
Label: Wizards of the Coast
Manufacturer: Wizards of the Coast
Quantity: 1
Page Count: 96
Printing Date: July 06, 2005
Publishing house: Wizards of the Coast
Release Date: June 23, 2005
Sale Popularity Level: 198379
Studio: Wizards of the Coast
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Editor's Notes and Comments:
Product Description:
Wizards o/t Coast d20 Modern Apocalypse (WOC 88046)
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Rated by buyers
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I really enjoyed this supplement. Like much of the d20 Modern rules and setting supplement, Apocalypse uses a fair amount of humour - both for presentation and within the actual content. The book offers two sets of things: new rules and options for playing a d20 Modern game in a post-apocalyptic setting; and several sample settings and apocalyptic events. The rules are adaptable to any setting you would want to create, and I think expand very nicely on some of my favorite aspects of the d20 Modern game. The philosophy of the whole ruleset is to provide a simple mechanic that effectively and elegantly emulates a real-world event, structure or process, without having to reenact every aspect of it. The basic rules do this best with the wealth system. The Apocalypse rules offer systems for barter and trade (assigning items a point value) that accounts for the end of the world (basic value is based upon food and fuel). Supplements to this system allow you to trade is collections of parts, which very effectively streamlines the repair and craft skills while successfully emulating a real world system. This system allows you to operate your game and gameworld without the rules getting in the way. A simple system can be expanded infinitely. On the whole, you don't need to waste time on seeking out the carburetor for a '67 Chevy, but you can make that quest if it becomes necessary, etc.
I won't take much time on the settings, because they are brief to begin with. However, I will just note that I really like them. I have not used them in my games but each provides a number of settings, classes, organizations, NPCs and monsters that can help you expand your game and inspire your own setting. None of them reflected the exact setting I have wanted to use in running a game, so I have harvested them for their good points and added my own flavor. But each is an excellent starting point for a new campaign, for sure.
Overall, I have really enjoyed this supplement. It represents all the things I really enjoyed about d20 Modern: the elegance of the social rules, the interchangeability of parts (my campaign drew from this book, d20 Future and Urban Arcana) and the talent of the creators and writers. It's a real shame that this system has not been better supported by Wizards of the Coast.
Rated by buyers
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Just what I needed to get the creative juices flowing! A definite buy if your looking to run anything like it.
Rated by buyers
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I love the genre this supports, it has a great set of information, kinda redundant in some things, kinda vague, or at some points complicated, but overall, a very nice supplement to any and all collections.
Rated by buyers
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As stated before, this book is a bit skimpy on the details. What has disappointed me was the fact that many of the rules and tables needed to use the book are NOT included. Example: radiation rules..."please see D20 Future". Some new mutation examples were given but 75% of the rest are not included. Only buy this book if you already have or are planning on purchasing d20 Future.
Rated by buyers
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D20 modern takes on the post apocalyptic thing, again. The cool side of this is that, like all official d20 products I have seen so far, you are given options... Choose the nature of the apocalypse and have fun. Three possible apocalypses are detailed - judgement day/left behind stuff, "rise of the machines", and the typical post atomic holocaust stuff. On the down side, the actual rules are a bit skimpy, though it is refreshing to see someone try to approach the genre from a wide open perspective.
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