Books : d20 Menace Manual (d20 Campaigns: d20 Modern)

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Author name: J.D. Wiker, Eric Cagle, Matthew Sernett

 : d20 Menace Manual (d20 Campaigns: d20 Modern)
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Used Price: $4.82
Third Party New Price: $4.99






Type of bind: Hardcover
Dewey Decimal Number: 793
EAN num: 9780786928996
ISBN number: 0786928999
Label: Wizards of the Coast
Manufacturer: Wizards of the Coast
Quantity: 1
Page Count: 224
Printing Date: September 24, 2003
Publishing house: Wizards of the Coast
Release Date: September 01, 2003
Sale Popularity Level: 64469
Studio: Wizards of the Coast




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Editor's Notes and Comments:

Product Description:
Designed for use with the d20 Modern Roleplaying Game, the d20 Menace Manual presents a host of villains, monsters, and other adversaries to pit against the heroes in any modern roleplaying game. It contains extensive real-world information, including information about existing organizations such as the CIA and write-ups of well-known mythical creatures such as the yeti and sasquatch. Adversaries for all levels of play are available, as are various allies, and there is extensive information on organization and factions that heroes can either join or combat.




Customer Reviews
User popularity level:  out of 5 stars

Rated by buyers 4 out of 5 stars - D20 modern menance manual
I thought this was a well-written, well-made book. It has a ton of information on so many different organizations that you should never run out of bad guys, though it would be fun to try. In addition to the info on the many organizations it has it's own monster manual. It would be nice to have picture of all the different baddies but there are only so many pages I guess. All in all I think this book would be very helpful to most campaigns.



Rated by buyers 1 out of 5 stars - Waste of time and money
Got the book, read it, and now it sits on my game-shelf for the rest of eternity. Waste of time and resources!!!



Rated by buyers 4 out of 5 stars - Allies and Adversaries
I bought this more on a whim but it has restarted my interest in d20 Modern. The book has three main sections which bear mentioning. First up is the critter book. No matter what kind of game you play critters are absolutely essential. There's something for virtually everyone in the very first section. Alternity fans rejoice! You will old friends and foes in here as the Fraal return and are expanded slightly to make them available to UFO conspiracy enthusiasts as the enigmatic Greys. Weren are back as sasquatch with an interesting explanation on why their here. The weird winged humanoids have also returned to meet and in some cases become PCs. Next is a bunch of cardboard cut-outs for a given GM to play with in stock NPCs and they even gave some sample teams to possible use. Finally there is a faction book with real and made up organizations. Among the intriguing new comers are an extreme terrorist organization loosely based on Al-Qaeda and a bunch of would be world conquerors (Cooobraaaa! Whoops, wrong game ;)) as well as the American agencies CIA and FBI. Anyone interested in more adversaries and possible allies of any d20 Modern type campaign would be well served by this book. There are suggestions for some of the groups in the suggested campaigns or if you want to design your own campaign, this gives some more options, something that is always warranted.



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