Books : Song and Silence: A Guidebook to Bards and Rogues (Dungeon & Dragons d20 3.0 Fantasy Roleplaying)

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Author name: John Rateliff, David Noonan

 : Song and Silence: A Guidebook to Bards and Rogues (Dungeon & Dragons d20 3.0 Fantasy Roleplaying)
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Used Price: $3.10
Collectible Price: $88.88
Third Party New Price: $4.97






Type of bind: Paperback
Dewey Decimal Number: 793
EAN num: 9780786918577
ISBN number: 0786918578
Label: Wizards of the Coast
Manufacturer: Wizards of the Coast
Quantity: 1
Page Count: 96
Printing Date: December 01, 2001
Publishing house: Wizards of the Coast
Sale Popularity Level: 233640
Studio: Wizards of the Coast




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Editor's Notes and Comments:

Product Description:
Finesse and Versatility Make Powerful Allies

Bards and rogues rely on a stunning array of skills and abilities to give them an edge over any adversary. Packed with new ways to customize even the most artful characters this book includes:

New feats, prestige classes, weapons, spells, magic items, and equipment.

Complete guidelines for trapmaking, including 90 sample traps.

Descriptions of a wide range of thieves' guilds and bardic colleges.

Detailed rules for flanking opponents in combat.

Dungeon Masters and players who want to add a new dimension to their bards and rogues will find a wealth of indispensable material within these pages.

To use this accessory, a Dungeon Master also needs the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual. A player needs only the Player's Handbook.




Customer Reviews
User popularity level:  out of 5 stars

Rated by buyers 5 out of 5 stars - To be A Rogue... A Bard ... A Thief
This is by far one of the coolest things in the realm of D&D ... I like the ability to expand a character beyond what the basic addition has ... the Basic D&D has about 8 classes, but you add these type of books, and get about 10 times that many ... if they added some races, we'd be cookin' with some serious gas ... this is a great invetment ... a must if you play a certain type of charater, and want to expand your playing field ...



Rated by buyers 4 out of 5 stars - Best of the WoTC Expansion Book
I own all of the WoTC expansion books and this one is the all around best. The other books are geared towards DM's, in that they create prestige classes which would make colorful NPC's. Song and Silence has a healthy selection of prestige classes that players would actually like to become. Futhermore, the feats are very well defined and thought out, and in some circumstances, improved (S&S redefines, for the better, some of the expansion feats in Sword and Fist).



Rated by buyers 3 out of 5 stars - Good for rogues, not so good for bards
This book would be somewhat useful to me if I was playing a rogue. Since I'm playing a bard, it wasn't really worth the money. One new prestige class for bards and a few new spells. Some of the content is useful, particularly the section on traps, but it's not indespensable material.



Rated by buyers 4 out of 5 stars - Song and Silence:
Song and silence is a great book. It provides with new feats, weapons and prestige classes which you can use to custumize your character. The best part about it is it teaches you how to use skills in a better way, and use your ability's to your advantage. the only thing that tips it off from being a 5-star is having no new skills when bards and rogues are the biggest skill user's in the game.



Rated by buyers 2 out of 5 stars - Unimpressed
After enjoying SWord and Fist and Tome and Blood, I was realy looking forward to the opportunities that this book would offer for my fighter/rogue. While the book does go into great detail on the art of trap-making (practically pointless and prohibitively expensive for my rpga campaign) and what different types of instruments are available for bards, the book does little to extend thecombat abilities of the rogue.

This book may make an interesting supplement to a home campaign where you want skilled professionals (temple raiders, royal explorers and spymasters) but doesn't seem to hold much value for someone playing under rpga rules where a swordfight is much more likely than a locked chest, pickpocket opportunity, or a magical spider amulet that is the only way to acess theneat (but unplayable) Fang of Llolth prestige class.

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