Books : Mindwalking: A Guide to Psionics (Alternity Sci-Fi Roleplaying)

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Author name: Jennifer Clarke Wilkes

 : Mindwalking: A Guide to Psionics (Alternity Sci-Fi Roleplaying)
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Used Price: $13.04






Type of bind: Paperback
Dewey Decimal Number: 793
EAN num: 9780786913848
ISBN number: 0786913843
Label: Wizards of the Coast
Manufacturer: Wizards of the Coast
Quantity: 1
Page Count: 96
Printing Date: November 01, 1999
Publishing house: Wizards of the Coast
Sale Popularity Level: 1356286
Studio: Wizards of the Coast




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Editor's Notes and Comments:

Product Description:
An intruder renders security cameras inoperable with a single thought. A government official wakes up in a theater with no recollection of how she got there. A lonely child plays hide-and-seek with the man he will one day become.

Mindwalking is more than it used to be. Now it offers a whole new range of possibilities: Mystics delve deeper into tomorrow, masters of time and space greet their future selves, and biowarriors create the finest blades with only their minds.

Inside this 96-page book you'll find:
--Revised rules for creating Mindwalkers and talents.
--New psionic skills, perks, and flaws.
--Three complete systems for mind-to-mind combat.
--Detailed guidelines for creating psionics-based ALTERNITY campaigns, or exploring psionics in your existing campaign.
--More than twenty-five new careers for Mindwalkers and talents.
--New psionic equipment, artifacts, and phenomena.
--Psionic opponents and creatures to challenge players.
--Guidelines for adapting and expanding these rules to fit any science fiction genre.



Customer Reviews
User popularity level:  out of 5 stars

Rated by buyers 2 out of 5 stars - Ho hum.
I like Alternity; a very nice rules system with a pleasant, if not terribly inspired space opera setting and an X-files style modern setting. This book is a psionics add-on to the base system that provides some interesting genre notes and a minor additions to the rules, but, to be honest, the core rules cover it in plenty of detail for most purposes (I disagree with Thomas Denmark over this, obviously). If you want to go into a lot of psionics related detail in a game, maybe think about this book. Otherwise, pass.



Rated by buyers 2 out of 5 stars - Information that should have been in the core rules books
I almost wanted to give this product 3 stars, because the production value is very good, but the content is too lacking in material. Psionics are such a basic staple of science fiction, and this book treats it in an adequate, if uninspired manner. Apparantly the purpose of this book was to provide generic information to be used in any kind of campaign, but it comes across so generic that it has no flavor. Alternity is a noble attempt, but drops short of its goal of creating the definitive sci-fi game. The fact that the information in "Mindwalking" is in a separate supplement is proof that Alternity is lacking. Note to Wizard of the Coast: subsequent time you do a sci-fi game, put a full treatment of psionics in the core rules books.



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