Books : Games and Decisions: Introduction and Critical Survey

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Author name: R. Duncan Luce, Howard Raiffa

 : Games and Decisions: Introduction and Critical Survey
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Type of bind: Paperback
Dewey Decimal Number: 519.3
EAN num: 9780486659435
ISBN number: 0486659437
Label: Dover Publications
Manufacturer: Dover Publications
Quantity: 1
Page Count: 509
Printing Date: April 01, 1989
Publishing house: Dover Publications
Sale Popularity Level: 117756
Studio: Dover Publications




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Editor's Notes and Comments:

Product Description:
Superb nontechnical introduction to game theory and related disciplines, primarily as applied to the social sciences. Clear, comprehensive coverage of utility theory, two-person zero-sum games, two-person nonzero-sum games, n-person games, individual and group decision-making, much more. Appendixes. Bibliography. Graphs and figures.




Customer Reviews
User popularity level:  out of 5 stars

Rated by buyers 3 out of 5 stars - The importance of the game theory
The book talk in interesting way about the role of the game theory in the actual economy. The arguments are formally very good. The student can make easy the proofs and the applications are clear. I am interesting particullary about cooperative games and I'm sorry that it here lack the relation with the projective geometry.




Rated by buyers 4 out of 5 stars - Overwhelming for your average liberal arts major
You need calculus to appreciate this one.

But it is still very good. Like a dinner made by a top chef with the finest possible materials, it still may not be to your personal taste, no matter how well made it is. "Games and Decisions" is of limited utility for non-mathematicians, especially the attorneys and liberal arts majors that make decisions for nations.

The maths are mostly over my head, and I was only really able to follow one out of four pages (on the average) of the book. Nevertheless, from what I could appreciate, I learned a lot about the nature of utility, reiterative games, non-zero sum games, conditions of certainty and uncertainty, etc, as well as a lot of 'special case' games in the appendices.

I can see that this is the work of masters, but it is not something I can fully appreciate.

E. M. Van Court



Rated by buyers 5 out of 5 stars - The appendices are the best part
I had this book for a number of years before I could appreciate its use. The reading in the main text can be very low yield at times, as he is often simply musing, explaining the implications of certain ideas without much mathematical analysis. This is basically a very long primer on game theory, which ends up often explaining what is intuitively obvious based on his previous expositions.

So why 5 stars? For starters the book is quite comprehensive, but where I found this book really shines is the appendices, which comprise roughly a fourth of the book and are really interesting. They address topics in high yield fashion simply getting to the mathematical methods: A probabilistic theory of utility, The minimax theorem, Geometrical Interpretation of Games, Linear Programming and Games, Methods for solving Games, Recursive Games, and Games of Survival.

A mathematician may not find anything in this book that is new to him other than an explanation of what game theory is and a vocabulary for reading and writing about game theory, but a non-mathematician (like me) will likely find some very interesting topics presented in the appendices.



Rated by buyers 5 out of 5 stars - This was the textbook used by John Nash......
in his course in Game Theory (M711!) at MIT in the late 1950's.
I took that course; while Nash was unquestionably brilliant, he was getting to be pretty hard to follow at that point. The lecture hall was always jammed to overflowing, because even on a bad day Nash was really something! Nevertheless, the book was subsequently very useful, with lots of ideas about game-theoretic approaches to real-world problems.

Nash didn't think too highly of this book (too much non-mathematical stuff), but thought it the best available at the time not written by his arch-enemy, Von Neumann!



Rated by buyers 5 out of 5 stars - A Great Read
This overview of game theory and decisions is a great into the problems and ideas behind game theory. I expect that this book will be most appreciated by non-math Ph.D.'s or grad students. For a math person, Von Neumann and Morgenstern's classic title is perhaps a better place to start. This book is one of those that can be read on a range of levels. I work in a trading and risk management environment and I find this book very useful.

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