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Type of bind: Paperback
Dewey Decimal Number: 793.93
EAN num: 9780471783305
ISBN number: 0471783307
Label: For Dummies
Manufacturer: For Dummies
Quantity: 1
Page Count: 408
Printing Date: April 24, 2006
Publishing house: For Dummies
Sale Popularity Level: 159191
Studio: For Dummies
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Product Description:
Whether you’ve been a Dungeon Master (DM) before and want to fine-tune your skills or want to get ready and take the plunge, this is the book for you. It gives you the basics on running a great game, info for more advanced dungeon mastering, guidelines for creating adventures, and tips for building a campaign. It shows you how to: - Handle all the expressions of DMing: moderator, narrator, a cast of thousands (the nonplayer characters or NPCs), player, social director, and creator
- Use published adventures and existing campaign worlds or create adventures and campaign worlds of your own
- Conjure up exciting combat encounters
- Handle the three types of encounters: challenge, roleplaying, and combat
- Create your own adventure: The Dungeon Adventure, The Wilderness Adventure. The Event-Based adventure (including how to use flowcharts and timelines), The Randomly Generated Adventure, and the High-Level adventure
- Create memorable master villains, with nine archetypes ranging from agent provocateur to zealot
To get you off to a fast start, Dungeon Master For Dummies includes: - A sample dungeon for practice
- Ten ready-to-use encounters and ten challenging traps
- A list of simple adventure premises
- Mapping tips, including common scales, symbols, and conventions, complete with tables
Authors Bill Slavicsek and Richard Baker wrote the hugely popular Dungeons and Dragons For Dummies. Bill has been a game designer since 1986 and leads the D&D creative team at Wizards of the Coast. Richard is a game developer and the author of the fantasy bestseller Condemnation. They give you the scoop on: - Using a DM binder to keep records such as an adventure log, PCs’ character sheets, NPC logs/character sheets, treasure logs, and more
- Knowing player styles (role players and power games) and common subgroups: hack’n’slasher, wargamer, thinker, impulsive adventurer, explorer, character actor, and watcher
- Recognizing your style: action movie director, storyteller, worldbuilder, puzzlemaker, or connector
- Using miniatures, maps, and other game aids
- Using 21st century technology, such as a Web site or blog, to enhance your game
The book includes a sample adventure, The Necromancer’s Apprentice, that’s the perfect way to foray into DMing. It includes everything you need for a great adventure—except your players. What are you waiting for? There are chambers to be explored, dragons to be slain, maidens to be rescued, gangs of gnoll warriors to be annihilated, worgs to be wiped out, treasures to be discovered, worlds to be conquered….
User popularity level:

Rated by buyers
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Although this book is written with the D20 system in mind, it applies to second edition as well. I enjoy all the "dummies" books and this one is no exception. It gives you plenty of tools to keep in your DM arsenal.
Our games are now much more organized, flow better, and has made DMing a much more enjoyable part of the hobby as opposed to a chore you get stuck with.
A great tool for experienced AND new DMs alike. This book would have gained an extra star if a little less time was spent on the social skills to finding games and players. I feel this is space that could have been used more on fantasy cartography, and more inspirations.
Even still, this was a book that improved our gaming greatly.
Rated by buyers
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As much as I hated the other book in this set, this one was wonderful. It provided a solid layout of what a DM might run into and what he'd have to handle. It gives detailed examples for not just adventures, but interplayer problems that often crop up as well. I've been DMing for years, but I've got my copy of this well tagged with sticky notes. Sure I technically have most of the info in my other books, but this one is far easier to referance when players are waiting for an answer. Anyone that wants to run a game would do well to buy this helpful book.
Rated by buyers
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This book was fantasic, my 16year old is learning planning and orgainizing by Dm'ing for his friends.
Rated by buyers
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First, please understand that this guide is written and intended for people who are new to being a DM or people that have very little experience as a DM. That being said, ignore the reviews with a poor rating because they bought the book without researching it first.
I am new to being a DM after only participating as a PC for the last 20 years. I found the book very well written and it shed quite a bit of light on issues that I was having a hard time grasping because the actual DM Guide itself can be a little difficult to understand since there are several different types of writing styles used throughout the guide.
This book is a good reference to have until you are comfortable running a game as a DM with just the DM guide. Please remember this: This book is written and intended for people who are new to being a DM or people that have very little experience as a DM.
Rated by buyers
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haven't received it, listed as not shipped, so why the query for a review? If you fix this glitch in your system, you don't need to post this. Doug Hayes
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